TiAm the problem is about the collision it's using a point instead of polygon, I had no idea how to make workaround to snap the pixels so make sure to avoid skipping pixels at bullet speed.
Low velocity speed would work...
Develop games in your browser. Powerful, performant & highly capable.
I wonder it might requires a server.
shinkan
I re-implemented with your method, it's working, nice simple implementation.
silkc2 TiAm
https://dl.dropboxusercontent.com/u/76227787/BreakTiles.capx
I'm not sure what are you looking for... however
Use Instance variables for each sprite while comparing the distance.
I'm surprised why they didn't know about lock orientation in browsers and other odd problems.
Older iPhones probably run older iOS versions. iOS 5 or newer is required to run HTML5 Games.
retrodude
My friend didn't do anything, he's lazy now.
However I'm developing a new game, if you already have a game to be submitted, isn't hard to integrate with FGL API.
MoPub is only choice for CocoonJS to get good performance on some devices.
What are the others than one banner?
Nice, I hope it would work on all HTML5 browsers like mobile and desktops, but CocoonJS, not sure.
If they have rights to publish in the stores, you are supposed to get their earning per month. Do you earn share revenue from their?
Do they only pay $ 500 each game?
Nice, one question, you got paid once time for 2 games as non-exclusive licenses?
C2 stable is updated, they included screencanvas with WebG, it would change the performance on some devices, anyone tried it?
What are their differences?
I'm curious, why C2 didn't include getImageData () method? it has a lot of benefits like change sprite color, distorsion, pixel manipulation, URL, etc. without need for webGL effects.
Because WebGL is buggy for mobiles.
I'm done, but I think you should add 2 questions how many games you have published in stores? and what are platforms you have developed games for