As a point of view of users, which are interested in the program work perfectly without failure or performance issues, so will not be interested to work with software, but want to use the product.
Look this
http://www.nidium.com/
It's a new technology that be converted from Javascript to native in browser.
Next Generation mobile devices run HTML5 games with 60 fps after all.
Kurz Thanks for clearing that!
Kurz It worked!
I'm still unaware about "static" option... What does "static" mean? and What happens if is not "static"?
If you notice I made some global variables, I would move these global variables into a group and they become local variables.
Then run the game, the local variables are broken.
Do you know why?
Why didn't they take chromium technology?
JohnnySix My .caproj is corrupted, so there no way to re-export the game.
JohnnySix Thanks, I couldn't find a bug about Firefox 26 that ignored the input in html5 game.
Ashley This is not problem about C2, those broswers are.
http://powerupware.com/HTML5/HighSpeedZero/
In Chrome 23:
The Input works, when the race starts, if you take a turn and drift, the game crashes.
In Firefox 26:
Press "Enter" key doesn't work.
Also newest version of Firefox ignored the input, so the new version of browsers are screwing old HTML5 games.
Develop games in your browser. Powerful, performant & highly capable.
It would be nice when new beta comes with special motion behavior.
When the error appears:
<font color=red>Uncaught InvalidStateError: Failed to execute 'stop' on 'OscillatorNode': cannot call stop more than once.</font>
It causes to crash our old games were made with C2.
RamPackWobble Good one! it really helps to this thread <img src="smileys/smiley20.gif" border="0" align="middle" />
RamPackWobble I'm curious, if you create a number variable and add an action "Add 1 to variable" from if On-screen event, it keeps adding 1 to infinity, isn't possible to regulate this like add 1 once time each sprite on screen?
looks nice but HD would kill browser :)
http://nerget.com/fluidSim/
with 128 resolution, it would look acceptable.