Joannesalfa's Forum Posts

  • shinkan Oh really? I didn't know, it seems I'm using old version of node-webkit... ugh! Thanks for this note!

    Besides, the startup time is bothering me a lot

  • There a real example, Game Dev Tycoon takes faster startup because resources folders are separated from .exe, if you have this game check this directory out.

    Proof:

  • Let's being realistic...

    It's not professional to have more than 80 mb in .exe to run, it could take a lot of time to start up, possibly, it won't run on some computers.

    Stand alone executable is stupid idea to deploy videogames with big resources inside of .exe.

    Image, Media and custom folders should be separated from .exe, I'm not sure it can load external like sprite images, audios, etc. very similiar to HTML structure, Im not talking about AJAX or Node-webkit filesystem, it's C2 engine that we cannot set path to load sprite sheets.

    Isn't possible to separate folders from nw.exe?

  • Create 5 tilemap objects is that you give limit of tilemaps.

    Then export the game and edit tilemap in Image folders, editing tilemap should follow the rules like each tile is 32 x32.

    Open Node-webkit and select tilemap which tilemap has been edited.

  • I have a question, I discovered the sprites can be pasted into canvas if collision is enabled.

    Otherwise, if collision is disabled, the sprites cannot be pasted, why use collision?

  • QuaziGNRLnose Are you saying that this plugin is like development hell?

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  • would you mind to upload your .capx? it would explain a lot of things than unanswered questions

  • why not node-webkit?

  • Does it improve performance if we use big characters for CPU cycle?

    What's difference bewteen Base32k and Lz string?

  • Sometimes about digital camera photos are often saved as JPEG or PNG with an EXIF "orientation" tag. To display correctly, images need to be rotated/mirrored depending on which orientation is set, but browsers ignore this information rendering the image.

    It happened on my iOS devices, it would be nice to add EXIF as expression.

  • It seems faster than Box2D to set positions, nice

  • According to Ashley's post in HTML5 game dev forums about CocoonJS dispose(); is useless:

    [quote:31d1zbe9]When we talk about "memory management" we only mean lazy-loading image texture memory, which you say you've already got covered. We added support for lazy loading in Ejecta with some help from Dominic, and all existing browser engines already do that. CocoonJS's dispose() function is useless because by the time you call it it's too late - it already loaded the image data in to memory, it doesn't help stop that up-front cost.

  • 1- node-webkit has ugly buggy when render vector text. You should use sprite fonts.

    2- Yes but ugly, creating an invisible sprite creates ugly black box, you have to put a pixel as camouflage and set to mouse position x,y in every tick

  • Well, let's see what Ashley says, even you're asking a free work for him.

  • I have no problem with that if I'm using TMX files http://www.mapeditor.org/ to replace different tiles to some instances.