Joannesalfa's Forum Posts

  • R0J0hound Nevermind, I managed to fix your .capx, my old .capx has Layout folder inside, then I dragged into your .capx and it works!

    It's working very well, now I would like to complete my doubt if you don't mind, I was worrying how to manage to fall the gems after of a chain reaction, other gems should go fall when aren't connected to gems.

    This is example which is made by yourself, I'm looking a possible solution to set gray area to wide without using distance, imagine the top acts as source of connection, if other gems are disconnected to gray area, they should fall.

    https://dl.dropboxusercontent.com/u/762 ... nnect.capx

  • R0J0hound No need to apologize, I appreciate your reply and help.

    Actually, there a problem, I can't open your .capx due to missing .XML files inside, it's known bug if you make .caproj, then save as .capx and it doesn't save Layout folder.

  • R0J0hound Sorry for late reply, I couldn't figure out, as you say to reset 2 booleans "picked" and "visited" I don't know how to put where, but, what's condition. I added False to picked and visited in event number 13 and it won't work.

    I added "X Is picked" with falling movement action, the game starts to freeze due to loop, if this condition is separated, every games started to fall for no reason.

  • You should forget about flexibility, use hack tricks.

  • R0J0hound Thanks, I'm testing it.

    There another question, If you don't mind, I'm figuring out how to fall the bubbles if they aren't connected to top. Do you have better ideas?

  • Actually, it's opposite of ceil, not round, floor does round a number downward to its nearest integer.

  • It's called float number, use integer.

    int(variable)

    floor is not integral, it' s opposite of round.

    Tom Good, thanks for letting me know.

    Tom

    One question, wouldn't you mind to add comments in product page? sometimes comments are useful to prevent duplicated bug report, show extra instructions, feedbacks and have nice suggestions.

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  • R0J0hound QuaziGNRLnose Thanks for letting me know!

  • R0J0hound

    Sorry for bothering you, I've used your floodfill method, would you mind to help my problem?

  • Hey Guys, I'm having a problem about chain reaction, basically I want to connect all same colour bubbles to destroy when are connected.

    This .capx actually can destroy all same colour bubbles while they aren't connected.

    Instructions:

    You can play as you can understand how it works.

    Then Press E to activate one colour bubble to shoot and connect togheter until 3 bubbles are matched to destroy.

    There are 2 screenshot:

    After press "E", then shoot 2 bubbles in left and shoot one bubble in right, now shoot another bubble in left, it works fine as it's connected.

    The problem is if we do 2 bubbles in left and 2 bubbles in right, then shoot to left or right, it destroys all bubbles while is not connected, it's broken, I had no idea how to fix. There a group about chain reaction in .capx, forget other events because aren't related to chain reaction.

    Would you help me?

    Thanks!

  • Ashley Look at Noncentz705 fulfiled the problem, although it is possible, still needs improvement, also it helps for iOS scaling fixes.

  • Ashley bump

  • megatronx It's not related to C2 editor, it happens when you double click node-webkit.exe it takes like 15 seconds to run the game.

    Game Dev Tycoon was like damn 5 seconds.