Joannesalfa's Forum Posts

  • LittleStain

    These are key-names, not values.

    No, the key is created as "username@mail.com:monster1" the value is not required, for my personal purpose, I used JSON values.

    I need to know how to pick matched "username@mail.com" then accompany with ":monsters[numbers]" in loop.

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  • I'm trying to research how to fetch matched keys, this is complete key below:

    :monster1

    :monster2

    :monster3

    :monster1

    :monster2

    :monster1

    :monster2

    I need to know how to fetch matched key in loop as result:

    :monster1

    :monster2

    and avoided to fetch others. It can be used with tokenat.

    Do you know how?

    Thanks

  • Doesn't it include callbacks after of sharing?

  • Kyatric Do you know how to get callback from Twitter if the user already shared his tweet or cancelled?

  • Bump

  • I think using multiple fx can store a lot of memory, there a best practice to do separate effects, what do you think?

  • Ashley What if is WebAssembly?

  • Magistross hmott Tiled Background dont share frames, it can have many instances and load image URL after all.

  • matriax ¡Felicidades!

    http://i.imgur.com/e8aJRt3.png

    It worked like a charm, it seems enough for production use.

  • It would be awesome fire with smoke such as fume effect

  • matriax Yes, I put 0 to any light can become black in editor, when I run, it's still black.

  • Tranquilo

    The star effect didn't present in layout called "Spotlight" you made, so I made this screenshot for no reason since I opened .capx, then I choose another layout is called "NormalMap_layout"

    There no much difference in my .capx , but only one thing is <blend-backgrounds> is true as you can make real effect preview in editor.

    There is a design problem:

    If Light sources are counted as:

    Light2 = 1

    Light3 = 1

    They work fine, everything is fine, todo esta bien

    Otherwise,

    Light2 = 1

    Light3 = 0

    It becomes black.

    Another otherwise,

    Light2 = 0

    Light3 = 1

    It becomes black, too.

    Im not reporting an error, it's just design. What's the point to use as parameters ----Light2 and ----Light3, if is 0, it always become black

    btw,

  • Actually you can do 3 light sources with different colors

    At this moment, Im using 2 lights:

    Im using this effect

    You can make sprites with different light sources then generate with sprite lamp, so no problem

  • matriax Sorry for late, sometimes I log out after posting here.

    I've changed from true to false in <blends-backgrounds>

    and reopen .capx, I still get same result as black planets.

    I downloaded your .rar, and opened .capx it showed an alert window that I'm missing normal mapping effect from Gizmodo and I run capx without this effect, then I got

    But apparently, I run with another layout, I got this

    I noticed you used 1 for all light sources, there no point to make them 0 because they will become black, also please bring this

    <blends-background>true</blends-background> back because it can render in editor.

  • But it's even running in preview as this screenshot.

    Are you saying that should I turn on Light state 1, 2 and 3? if there one is 0, it turns black, is that normal?