Thndr No, it's node-webkit
Well I assume they would have to put up Steam Workshop integration for "publish to Steam", unless you mean create a standalone executable that Steam would accept as an application to put on the marketplace. I assume the Awesomium wrapping would function for that. I want to know if Steam would have x64-bit versions and Beta releases of Construct 2 in the future as well.
Well I assume they would have to put up Steam Workshop integration for "publish to Steam", unless you mean create a standalone executable that Steam would accept as an application to put on the marketplace. I assume the Awesomium wrapping would function for that.
I want to know if Steam would have x64-bit versions and Beta releases of Construct 2 in the future as well.
Thndr we will not use Awesomium anymore
The reason when it makes unstable in runtime because you're spawing a lot of bricks without trigger once while the player is overlapping automatically destroys bricks everytime.
IDE means Integrated Development Environment, it literally means C2 editor, it doesn't mean you are running a game on browser.
You confuse me what you are saying, are you running a game on browser?
I don't know what you are saying, would you be more specific?
Are you testing a game or using C2 IDE?
I'm pretty sure it was battery problem
I've made a game for iPod touch 4, i've noticed it starts lagging after some mins.
Otherwise, i connect iPod 4 for battery and play, it never lags after of 10 mins
I've spent like 9 hours figuring out to make a decent scroller, well no solution :/
EDIT: I've made a simple scroller, so there no dynamic scrollbar, but 2 buttons.
http://dl.dropbox.com/u/76227787/scroller_ivan.capx
Nimtrix it worked, thanks :)
I will try to experiment it, if is better or worse than appMobi/CocoonJS
The fade behaviour changes the object's opacity, so you can check if opacity is at 100%.
Nimtrix it makes sense, i'm going to test it
To avoid confusion, Java isn't Javascript
Develop games in your browser. Powerful, performant & highly capable.
I wonder how to implement On Fade In Finished trigger, we only have one is On Fade Out Finished trigger
thehen interesing, thanks!
You can use the logical OR operator. world_GoodLevels = 1 | world_GoodLevels = 2 | world_GoodLevels = 3 | world_GoodLevels = 4 | world_GoodLevels = 5 | world_GoodLevels = 6 = 1
You can use the logical OR operator.
world_GoodLevels = 1 | world_GoodLevels = 2 | world_GoodLevels = 3 | world_GoodLevels = 4 | world_GoodLevels = 5 | world_GoodLevels = 6
=
1
thehen
It seems working
<img src="http://i.imgur.com/VZYn7ws.png" border="0">
It makes me wonder it looks illogical to me when these OR operators are equal to 1 or was it luck?
Hi all,
I'm making the levels, a global variable is added by one unlocks each level.
<img src="http://i.imgur.com/b18x3Yw.png" border="0" />
I'm wondering how to compress these events into one, is possible?