When you make a game, what is a layout to you? A level? I'm working on my first larger project, and I'm unsure if I'm doing it in a way that will just get too complicated to handle later one.
Allow me to explain:
I'm working on a dialogue-heavy adventure game.
The core loop is:
Enter a scene -> Click on objects on the scene -> Read description/Take action -> Speak with Characters -> Leave for the next scene.
Now, the game flow right now is:
Cutscene & Splash Screen -> Intro section with a sequence of 3 scenes, dialogues and Click -> The actual game, with the player transitioning per scene as he sees fit to investigate the plot.
Here is a mockup of the game
A scene with Dialogue
Followed by a point 'n click adventure-like interaction.
Now, my question is, how should I organize this mess?
Right now I have:
* The Cutscene + Splashscreen as a Layout + Event Sheet
* The intro section as a Layout + Event Sheet
* The rest of the game as a Layout + Event Sheet
But things are getting complicated as each scene has its own objects to click on + dialogues.
* Is having one Layout per scene cost-effective? In that case, should I have an Event Sheet with the basic game controls, then a specific one per scene?
* Is there some sort of limitation to the number of events a Sheet can handle? I'm getting the feeling that some things started not working for no apparent reason.
Any help here is most valuable.
Thank you!