Problem Description
If I load a new layout that is larger than the previous one, then order a sprite to follow a path, it moves only as far as the previous layout's size, and considers it 'reached'
Attach a Capx
dl.dropboxusercontent.com/u/205 ... ngBug.capx
Description of Capx
Layout 1 just loads Layout 2 on any key press
Layout 2 starts with Sprite moving across screen to reach Sprite 2 with Pathfinding behaviour
TiledBackground is there to show Layout 1's size
Steps to Reproduce Bug
- Make two layouts, the first smaller than the second
- Place an object on Layout 2 and tell it to move to somewhere beyond Layout 1's size
- Start from Layout 2 and see the result
- Start from Layout 1 and see the result
Observed Result
If I run Layout 2 alone, it works perfectly
If I run Layout 1 first, Sprite seems to ignore that Layout 2's size is larger and still uses Layout 1's size as a limit to its path
Expected Result
Sprite 2 should move along the whole of Layout 2's size
Affected Browsers
- Chrome: (YES)
- FireFox: (YES/NO)
- Internet Explorer: (YES)
Operating System and Service Pack
Windows 7
Construct 2 Version ID
Release 22 (64-bits), Steam