JJList's Forum Posts

  • Rightclick on an event -> Make "OR" block

  • Oh, I see. Well, I didn't manage to make Containers work with families properly :(

    So here is an other way.

    No containers involved, but you need to add a variable to Collider object.

    looks like it's working fine, hope that helps:)

    P.S:

    2. Sometimes you can land on the head of the enemy and no damage is done... you just ride the enemy

    Hmm, try to play around with Collider width and position, might fix the issue.

  • PSI You're welcome, I'm glad I could help)

    ..How much coding did you have to do to get to this point?..

    If you mean this particular example, it took about.. 4-5 hours maybe?(I know I'm slow :P)

    As for my overall coding expirience, it's none to little) maybe a couple of months of non-intense C2 studying and basics of OOP long time ago:)

  • Oh yeah, it's not intended to run on mobile devices :) It is an idea of how to implement a skill system, not a complete solution on PSI's needs;)

  • Ah of course, why didn't I think of that. Thank you for the advice and also thank you for including an example capx.

    Anytime, mate :)

    > I did it by pinning a collision box on start of layout to the feet of the player. Then have that set where if it collides with the enemy it will destroy it. Once I am done with what I am doing I will post the capx for everyone would love some feedback on my first game.

    I'm curious if that method will still allow you to kill the enemy if you fall on the side of the enemy because the feet of the player can still touch the side of the enemy as you are falling if the enemy is big enough.

    I guess it will ;(

    Well, depends on how collider sprite is set up, but still might be buggy. Either way that works is fine, i think :P

  • Hello guys!

    What a lovely question :D Was not going to make a complete example,

    but decided that it might be interesting to do:)

    At first I thought I know exactly how to implement a simple skill system.

    Then I've tried to prototype it.. Well, turned out that it was a real challenge. Finally got it running :D

    Not the most ellegant solution, overcomplicated I guess,

    and I have no time to comment or fix it now, but..here it is. DEMO here.

    Guess it's a kind of a generic skill/technology system.

    Might be hard to understand, so feel free to ask any questions,

    I'll answer as soon as possible. Also I'll try to polish it later and comment the capx.

    But till then.. Have fun reverse-engineering:P

    I hope it helps your game,PSI, your screenshots look great:)

    P.S. think I'll make a little tutorial if I manage to simplify the code)

    Sincerely,

    George

  • Mmm, what about making an invisible collider pinned on top of each enemy? Just a small sprite about half as wide as enemy. That should fix the "falling on side" issue.

    Actually, here's a capx

  • Exc 3: The Rudimentary RPG :P

    P.S. Oh, and by the way :)

  • Oh, that's weird :O

    Nah, just 1 event with basic C2 logics)

    Yeah, what Cow said :P

  • Hey there!

    Have you tried this?

    <img src="http://jjlistrandomstuff.net16.net/Screens/On_miscklick.JPG" border="0" />

    Should be something similar for touch.

  • Hello!

    I think "Container" is the answer.

    Something like THIS might fix it! :) ( Hope my comments are understandable :P )

    And here's a manual on Containers.

    Cheers,

    George

  • Oh, now I see! Thought you might need this one:)

    Well, it's much easier to do:P

    Here:)

    Check the third guy. You can play around with his .platform.maxspeed, jumpstrenght etc. to modify jumping distance.

    Cheers,

    George

  • Hello!

    Not sure if I understood you correctly, but here's my 2 cents:)

    Hope that helps!

    Thwomp-like_AI

    P.S. That capx is a mess, and might be overcomplicated:P

  • Yay, that sounds like a ton of fun! :D

    I wish I had enough skill to join the action.. One day i will <img src="smileys/smiley36.gif" border="0" align="middle" />

    Good luck, guys! Show them some Construct magic <img src="smileys/smiley32.gif" border="0" align="middle" /> *cheers*

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  • You are more than welcome, I'm glad I could help! <img src="smileys/smiley9.gif" border="0" align="middle" />