jhjconstruct's Forum Posts

  • Kyatric - thank you for the links!

    Fengist - I hear you. I really do, when you say that I should just learn MySQL/PHP. At some point I believe I will do that...nope, that's a lie. The practical plan is that I will eventually hire someone who can handle those more detailed aspects of the project.

    I genuinely appreciate you taking the time, Fengist, to share your story and the reasoning for diving a bit deeper into the coding.

    Take care, both of you, and again thank you!

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  • Any external language that accepts an Ajax request will work with C2 or C3. I personally prefer having my own server and MySQL database over firebase. Reason?

    https://firebase.google.com/pricing

    At least for testing, I can get a shared web host with MySQL running on SSD's for $5.00 a month. And I can always upgrade to a dedicated server if I need.

    Correction. My strategy is to create a C2 file, which is just an array, located on my Hostgator server. Then I would have the main C2 game connect to the Hostgator server and interact with the array via AJAX.

    Will that work? And if it does, can you direct me to a tutorial or step-by-step process to make that work. I was looking the signaling server C2 example which Scirra has for creating a chatroom or two player game. Is that sufficient to use or does the server to be set-up in some special way, as well?

  • Any external language that accepts an Ajax request will work with C2 or C3. I personally prefer having my own server and MySQL database over firebase. Reason?

    https://firebase.google.com/pricing

    At least for testing, I can get a shared web host with MySQL running on SSD's for $5.00 a month. And I can always upgrade to a dedicated server if I need.

    Fengist, thanks for the follow-up.

    I'm currently using HostGator which has its own database option. I guess my main point is I want to be spoonfed (LOL!). If there was a tutorial which showed how to set-up the database (with very minimal coding - other than C2), I would be ecstatic. I could even tweak it for my specific needs. Nonetheless, the current plan is to continuously run a lobby server on my HostGator account which will also have an ever-growing array until I personally build my skill-set, find a plug-n-play solution, or some other option which I may be unfamiliar.

  • Google's Firebase is nice & it's free upto a certain limit.

    I have made a tutorial on this. This uses JavaScript.

    LINK>>

    The first part of this tutorial will also help if you want any other API services for your project...

    It includes-

    Authentication- Creating Accounts using email id, and using existing Google Account, Signing Up/In/Out

    Firebase Realtime Database

    A Leaderboard System

    Security Rules

    Sparsha, will this work for C2?

  • First, thanks for all of your replies. Second, I am going to go through each of the options suggested and see which one fits per my skill-set and needs. Again, thanks much!

  • We need to create player accounts where players can change passwords, preferences, game play data. We would like to do so on a server. Any suggestions? Tutorials? Thank you.

  • We need to create player accounts where players can change passwords, preferences, game play data. We would like to do so on a server. Any suggestions? Tutorials? Thank you.

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  • Dop2000. I found your earlier answes. Ty.

  • So, after I posted the question, I found your earlier response to the same query. So I appreciate both of your responses. :-)

    The way I initially set it up was just to have each list populate (pulling its data from an array) based on what was chosen in the earlier lists. But, I would end up with two problematic results, either one of the lists wouldn't populate (almost like a dead button) or based on the first list, it would arbitrarily populate all the lists down the chain. It just seemed...buggy. Is their some intuitive process I'm missing or something else.

    Thanks for any feedback.

  • I would like to populate a list from a selection from a previous list.

    In other words, if I choose "Fruit" from the first list, it will populate the 2nd list with different types of fruit and if I make a selection from the 2nd list, say "apples", it will give me different types of apples in a 3rd list.

    Also, if I change a selection then the subsequent lists will change, as well.

    Thanks for any help

  • We will be setting up various multiplayer tournaments for multiplayer games. For example, we may have a school with several classrooms each running their own multiplayer tournament, which may last from one hour to several days.

    The administrators from each client may want to change certain data points (weapon availability, length of game, degree of difficulty, etc.) for their specific multiplayer tournament. How would this be set-up not to interfere with the other tournaments -- both within that client's set of tournaments (within the school) and of other clients' tournaments (different school districts) -- which are running? We would also want to be able to adjust those same data points in real time for a specific tournament.

    Thx!

  • I see that AndreasR created a tutorial for setting up a tournament bracket system. However, the .capx and the link to the Scirra Store come up empty.

    Does anyone know what happened with AndreasR's situation or if there is another tutorial, add-on or project which is addressing this need.

    Thanx much!

  • Is the email on your website (Neexeen) the best way to reach you?

  • Mikva,

    Do you have an email - Would like to send you a query

    Jefferson