Database Structure for Multiplayer Tournaments

0 favourites
  • 1 posts
From the Asset Store
Desperate Truck Hive Game Competition. Step on the pedal and become the leader of the list of daredevils.
  • We will be setting up various multiplayer tournaments for multiplayer games. For example, we may have a school with several classrooms each running their own multiplayer tournament, which may last from one hour to several days.

    The administrators from each client may want to change certain data points (weapon availability, length of game, degree of difficulty, etc.) for their specific multiplayer tournament. How would this be set-up not to interfere with the other tournaments -- both within that client's set of tournaments (within the school) and of other clients' tournaments (different school districts) -- which are running? We would also want to be able to adjust those same data points in real time for a specific tournament.

    Thx!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)