jhice's Forum Posts

    héhé ^^

    The fact is that periods are never the same "period", it's moving because of many parameters : stress, moon, if new shoes or not, if husband is kind, the age of the captain and whatever you want ^^. I would suggest to construct2user to add this parameters in the algorithm (if someone knows these algorithms, he's welcomed to help xD)

    Finally, these parameters could be added just for fun (and have no real effect), if you want to add a touch of humor ^^

    ... you'd know that a woman does not forget when she has her period. At least I don't know a single woman who does not know about this.

    : I will not bet on this ^^ She knows when she had it yes, but about 3 weeks later, that's not always the case, from a few days to one week, she doesnt know exactly. At least, I know one woman who doesnt know exactly

    But is that a subject you talk a lot with girls ? ^^

    Imagine : "Hi, how are you ? By the way, when was your last period ? (don't worry it's only for personnal stats)" oO

  • Thanks nimos100

    I got it know but yes, examples are welcomed to get it better ^^

    And ok for the the "Pick all" command exception, to keep in mind.

    It's a pleasure to use C2... I hope to deliver my game "soon", and cherry on the cake would be a multiplayer local or network game, but I'll post more about the game when it will be more advanced.

    Now let's find a moment to go and buy a license €€

  • OMG RTFM <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    "How events works" ... https://www.scirra.com/manual/75/how-events-work

    Picking resets between events

    On the other hand, sub-events (which appear indented) carry on from where its parent event left off. A sub-event will further filter the instances left over by the event that came before it.

    etc.

    I have read it, but now I experienced it, that's not the same <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Ok, I have a "slots" selected in the loop before, and the code I show here is inside it.

    It is like once an object has been selected in an event/condition, the same type of object can not be selected in a sub-event of the same event.

    IE :

    object -> Pick instance with UID 5 => ok picked

    |__ object -> Pick instance with UID 6 => not picked

    Need to verify this...

  • (number+1)%2 will turn 1 into 0 and 0 into 1 if that's what you're looking for

    Thanks 7soul.

    In fact the formula is ok :

    1 - 0 => 1

    1 - 1 => 0

    And similar to yours.

    The problem I face is not in the formula but in the fact that the condition is not "true" (ie the player slot is not picked).

    It seems I've got a bug in my conception...

    I've got to debug this and come back...

  • My questions seems trivial but couldn't find any rational explanation.

    Look this :

    It's a 2 player board game where tiles are clicked and the id of the tile does something (here tile = 23).

    "spies" is a spyglass that shows the other player. I often use this trick, to get the other player ID by doing a "1 - currentPlayer", wich give "0" for "1" and "1" for "0".

    I used this some other times in the game events (even in this one), but now I want to use it in a condition (on "slots", to retrieve the slot that correspond to the other player), the calcul doen't seem to "work", ie it did not execute the event "spies set Y".

    I did some tries in the condition :

    slots (where) playerID = 1 - currentPlayer => NOT OK
    slots (where) playerID = currentPlayer - 1 => NOT OK
    slots (where) playerID = int(1 - currentPlayer) => NOT OK
    
    slots (where) playerID = currentPlayer - 0 => OK
    slots (where) playerID = currentPlayer => OK[/code:rm1qhsll]
    Any help on this easy strange problem appreciated ^^
    Thanks
    
    PS : 100 events reached
  • For a visual effect I was testing an idea to do fake 3d rotation like Fez and this is the result.

    http://dl.dropbox.com/u/5426011/example ... cube2.capx

    r98

    A-M-A-Z-I-N-G <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Thanks for fixing it.

  • Thanks Tom

    It seems that the page "start" parameter troubles the bookmarking/unbookmarking (and perhaps other parameters in the URL).

    It's ok for page 1.

  • Up,

    Now poping this error :

    Uncaught InvalidStateError: Failed to execute 'noteOff' on 'AudioBufferSourceNode': cannot call stop more than once. c2runtime.js:170

    In here : http://www.scirra.com/arcade/example/12 ... tiled-back

    Seems to be audio bugs in Chrome.

    Am I the only one to have these bugs in Chrome ?

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  • Awesome Bravo

  • First video from my game The Next Penelope : )

    Amazing

  • Platformer is jumping

    [Jump Key] is not being pressed

    Set Y Vector to 0

    An easy wait to implement it (concerning the initial post).

    +1

    All previous capx are good to be looked at (like the "charged jump" one ^^). Could give ideas of type of jumps...

  • Hi Nofish,

    I tried LinkPopLite on my iPhone 3GS and I find your game is good

    Concerning the gameplay itself, I had to try the games about 3 to 5 times before getting in the feel of the game. Perhaps because I'm not big fan of "3 colors matching games", what your game is not but I thought it was at a first look And I did start in Pop mode, as Puzzle mode was easier for me to get the mechanics of the game.

    At level 4 I wondered how the gameplay could evolve, and I was answered at level 5 I hope there will be a lot of new blocks like this modifying gameplay little by little.

    Technically speaking, it is well designed and polished, pleasant The interface, animations and transitions are great. I think I'm at 20 or 30 fps max. On the 3GS, reactivity is correct although there is a very little "lag" after each touch on a tile. It's ok to play with, but I wonder if it's like this in the gameplay and/or the JS wrapper or the perfs of HTML5 on the 3GS.

    Anyway, I would put your game in the featured games of C2

    Congrats