JezusOfJordan's Forum Posts

  • nevermind apparently you can only put an object into one container. well i suppose i could make a json object for each creature type maybe?

  • so if i were to use json, would i add the json object into a container with all creatures so that when they're created they get their own stat sheet?

  • I know there's a ton of topics relating to this topic, but i didn't quite get the answers I'd hoped for while browsing past topics. I guess my main concern is tracking stats and levels and whatnot(moves,etc) tied to each individual monster. So for example i decide to bring mon a and mon b with me into battle. how should i store those informations so i can then retrieve them when i enter the battle?from there on out i should have no issue figuring out the rest.tracking stats tied to 5 or 6 main protagonists in a regular rpg is all well and good. but if yo can have dozens or even hundreds of playable characters that gets a little intimidating.

  • if it is a font file you can just upload the font to your game in the fonts folder and then it'll appear as a usable font in your game

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  • sorry the pictures arent in order. i guess i uploaded them backwards lol

  • my inventory works great, except for one thing. When your hotbar is full, items go into your inventory instead of adding to the stack in your hotbar, even if the item is in your hotbar. anyone using this inventory plugin have any luck doing a hotbar and backpack type system?

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  • I just didnt have enough restrictions. got it working perfectly now, thanks!

  • i want to make placeable fences similar to stardew valley and i want to change the way the fence connects based in whats next to it. but when this command runs it changes every instance of fence rather than just the one that is overlapping. how do i change just the overlapping fence?

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  • not exactly sure how i would go about doing that. im assuming i would be comparing the avatars x and y, but to what im not sure

  • this is the code for one direction as its similar for all other directions as well as the code for setting the animation

  • So i used the animations example from the demonoire to set animations for my character while moving and works great when using d pad but i would like to use left analog to move instead of the dpad as i would like to use dpad as a kind of hotkey. has anyone had any luck using analog for movement in an isometric style game(think retro zelda) instead of dpad? the movement works fine with my current setup but sometimes he likes to moon walk lol

  • so do you have a recommendation for splitting up the actions into 2 separate events?