Jessica Q's Forum Posts

  • This is... ... ...

    AMAZING!!!

    Good work, keep working on this!

  • No my case was a little bit more complex but thanks!

  • I figured how to solve my problem! I decided to make a whie ball and a black ball two different objects and it worked fine!

    To answer my question, as far as I'm concerned: No, it is not possible to make an object spawn with animation Y at t=0 (moment of spawn) if animation X is set as the initial animation. Hoewever in most cases what LittleStain said works just fine!

  • Nevermind, but thanks for trying to help me once again littlestain

  • LittleStain you only get a black ball this way: "there's a white ball, if you click it, it becomes a black ball (change its animation)". You can't just create it, you have first to create the white one

  • That doesn't work, perhaps i didn't explain the context well but doing that will make the black ball touch a white ball in t=0 which makes you lose the game. Any other suggestions? :s

  • Hi guys!

    Context: there's a white ball, if you click it, it becomes a black ball (change its animation). Black balls can't touch white balls. I want black balls to spawn little black ball that travels in a random direction.

    Do you know how can i command something to create an object but with a different animation instead of its initial animation?

    I just want to know if this is possible!

    Thanks

  • Exacly it didn't work for me. I'm sure it has nothing to do with being the free edition.... hmmm, i'll have to try one thing and if doesn't work i'll send you the .capx, if it is ok for my brother (we'redoing the project together).

    Anyway, atleast I know it should do as it is supposed to, thanks Zenox!

  • saiyadjin

    Hey! I tried to reply to your PM but it seems i need a >500 reputation to so do (I think it is to prevent PM spam). I could reply here if you wish!

  • Hey guys!

    Do you know how to copy the poligon of collision of one specific animation to other in the same object? I tried right-clicking the poligon of collision i wanted to copy and select: Apply to all animations. It should've worked but it didn't, it does paste the poligon shape in the other animations but it doesn't respect the parameters of the initial poligon (when i select Apply to all animations, the other animations get a higher poligon of collision).

    I'm working with glow effects on animations and i don't the game to see the glow as something the other objects can collide with (just the object inside). This way not triggering collision events as soons as other objects touch the glow.

    This is probably very confusing, let me know if you want me to clarify anything please! (and sorry for any english mistake I may have made )

    Thanks!

  • Yeah i though in that aswell, but probably setting a solid wall would be 'cleaner' than setting up all that. I was looking for a process that would run faster than setting up a wal spirte and set collision, etc...

  • I just want to know if it is possible to do otherwise

  • I tried that but i need objects to bounce as they collide ... A solution to my problem might be around giving the bound to layout behavior though! Any ideas? :s

  • Hi guys!

    Do you know if it is possible to set up a object so it collides with the edge of the layout instead of a 'solid wall sprite'? If yes could you please help me out?

    Thanks for your attention!

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  • RamPackWobble

    Thank you Ram! It worked like a charm! In order to make it grow exponentially my brother ended up suggesting this, based on what you told us:

    Add (Self.ivSize < Self.ivMaxSize)*sqrt(Self.ivSize) to ivSize

    I also managed to make the balls go in a random direction with setting the bullet angle to random(360) but only enabling bullet behavior once the mouse button was released.

    I'm now working in making the balls bounce on the walls, for some reason they keep bouncing in non-intuitive directions

    ---

    alibest23 Thanks