JesseJayJones's Forum Posts

  • 6 posts
  • Ooh okay! The Toggle action does indeed work, and I'll probably end up just doing that at the end of this just for simplicity.

    But I'm trying to learn how to do different things in Construct, so I'm still learning about Sub-Events and whatnot, and your comment sent me in the right direction! So thank you!!!

    Here's the structure that ended up working:

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  • I don't understand why this isn't working? It seems like it should be simple enough?

    • Global Boolean "Pause" is False on start.
    • When Escape is pressed, if Pause is False, set to True.
    • When Escape is pressed, if Pause is True, set to False.

    In Debug, the Pause boolean stays False and won't change to True. Is there a reason why it's not getting toggled on and off?

    Thanks for your help! :)

    Tagged:

  • oh

    it's in the events

    do

    on start of layout (or anything else you want like every tick and etc.) > the object > set world gravity to 0

    Oh, it's in the object itself!! Thank you so much for explaining it. I appreciate it ^^

  • Ah, should've specified! I'm working with Physics objects, and I don't want them to fall. Setting the Density to 0 does nothing to affect that.

    My searching showed I can set the World Settings' Gravity to 0, but I can't find where that setting is?

  • I've done a lot of Googling and read the manual, and I can't find a specific answer or screenshot of where this setting is.

    How do I set the Gravity in a game to be 0?

    Thanks in advance!

  • Getting the same error here with both Chrome and Firefox, even with the "offline" version.

  • 6 posts