Jeromiin's Forum Posts

  • 4 posts
  • Hello thank you for you reply. I'm using 'on key pressed' but my problem here is that the user can keep the key pressed as long as he wants it will cut indefinitely, I don't know how to prevent that and be sure to cut only once, as the moment he presses the key, and event though he doesn't release the key I don't want to trigger any more cuts

  • Hello, I am making a game when my player has to cut an object by pressing at the right moment.

    In order to do that, I disabled my collision at the start of the layout and if I press Space I enable the collision, and if I release I disable the collsion.

    But my problem here is that if you keep pressing space, it is not the kind of comportment that I want, I only want a "one time press" but I don't know how to avoid the long press behaviour.

    If someone can help me please ! 😁

  • Thank you so much dop2000 this is exactly what I was looking for !

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  • Hello,

    I'm making a 2D platformer, and I would like to implement the famous coyote time. I'm new to video game development and I have no idea on how to implement it. Maybe someone has an example or a suggestion ? :) Thank you !!

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  • 4 posts