JeffSkyrunner's Forum Posts

  • I'm Italian and I'm translating

    Hi.

    Could you please contact me? I've found several problems in your translations, but I am not able to send personal messages here... :)

    Bests

    D.

  • rexrainbow

    Is there a way to create different markers with different icons? I haven't found a way to access directly the Icon property...

  • Maybe it was just a big joke... we are too close to the 1st April...

  • Tom Ashley

    What about my proposal: have you thought a "Netflix" way to pay it? I mean 99 USD per year and you could use it by 5 different sessions, so that you could divide the expense with other friends

    helena, you anticipate me for seconds

    I don't like the annual/monthly fee: I use C2 in a very discontinuous way so I will pay 100 usd a year for something that maybe I will use for a month one year, six months the next year, one week the next next year...

    In this way you are changing your market from "everybody" to "people who want to design videogames as semi pro or more"... if this is your intention for marketing reason... well, goal accomplished I can also understand that this could be a way to contain the crackers' plague, and you have all my sympathy for that too.

    Personally I don't think I will switch to C3: I am doing this in spare time, and I will never earn a penny from one of my games (I will be lucky if some of them will see the light in a future far far away!) so simply it doesn't pays itself...

    Have you thought a "Netflix" way to pay it? I mean 99 USD per year and you could use it by 5 different sessions, so that you could divide the expense with other friends...

    you spoke to me We're happy people are so excited!

    Tom ... no, not at all... we are not, we are just messing with you... :look:

    Zebbi the second one you said...

    Good morning every one.

    You sound all excited, what is going on ?

    Kyatric you're not funny

    Don't play with our feelings...

    It's the first of February somewhere in the world... so... any news about Construct 3? :look:

  • I've wrote you

  • Whoa! Almost three months without updating... you guys might have thought I have dropped the project and so fall into despair!

    Do not cry anymore, folks, since I am here to assure you your favourite (... ehm...) project is more than alive! I have dedicated myself to a couple of side project of this one (and being a sideproject itself, that means the other are side side projects...) but they are all in the big picture!

    The most important thing is that multiplayer seems to be mostly finished, so what I need now is to close that part and start implementing some more rules.

    If you would like to help, mostly on UI and graphics in general, you are more than welcome!

    Stay tuned!

  • Multiplayer conversion of the game is going quite well.

    At the moment I've managed to set up correctly the first two phases of the game (planning and movement) so the next step wil be the combat phase...

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  • So, the closed alpha is going quite good, and I have had some interesting feedbacks from players.

    I know you have been very worried since I haven't spoken for weeks ( ... sure... ) but I guess this screenshot may give you the idea on what I am on

    That's right, multiplayer.

    Instead of completing all the rules, I prefer to prepare first the multiplayer, so the tester may test also the interaction with other players and use the game to explain the game to newbies. In this way, I can complete the two main game modes (AI will come in a further future) and then focus on rules.

    Stay tuned!

  • I know, I know, you missed me so much!

    This update post come a little late, but this doesn't mean I wasn't working on your preferite-bad-drawn strategic game!

    As said in previous post, next step is closed alpha version... but to prepare this version I had first to close some bugs and to complete the start-play-end-replay game loop!

    Furthermore, the last C2's beta release had a "bad" news for me: no more publishing in http, but only https, so I lost some time to find some free https hosting... since I haven't found one yet, I've decided to don't upgrade to the new beta release and keep searching.

    In any case, the loop is almost complete, and I hope to publish the closed alpha by the end of next week!

    Unfortunately, this post has no screenshot for you because the main part of my last days' job was "behind the curtain" so here's a potato for you

  • For the sake of precision, after having tested a while, I choose for another solution: I have created a bigger sprite outside bounderies (so four instance of the same sprite, one per side) and simply check if the ship's sprite is overlapping it.

    The reason is that the ships can change their angle while moving and I had often situations where the algoritm suggested that it was still inside boundaries, while it wasn't.