jeffige's Forum Posts

  • Thanks flemmig but i'd rather use native keyboards.

  • In one of my earlier attempts at creating a game, I had a textbox that let the user enter and save their name. On mobile it worked good, with the textbox moving upward and allowing room for the mobile keyboard.

    I've since moved to a newer laptop and don't have that earlier game on this laptop, so i can't use that capx as an example.

    I am pretty close to being done with a different mobile game, but now, when the user touches the textbox to input their name, the keyboard covers the textbox. The user can not see what they're typing.

    So... How can i make the textbox work on Android mobile when the keyboard pops up? And how can i hide the keyboard, allowing the user to touch the replay button?

    Any help with this is greatly appreciated.

  • Artpunk

    I went back to a pre-plugins project. And yes, I have the google dev console, merchant account, and Admobs Ads account. All have been setup.

    After publishing an alpha test on the play store, i'm going back and redoing everything (not the game itself). Deleted the app within admobs, dev console and play game services. My testers couldn't get the alpha test, kept saying app is not available.

    I'll be using only cranberrygame's cordova plugins: CordovaAdmob, CordovaIAP, CordovaGame. The one thing that confuses me is where to get the "Android Application License Key " for the CordovaIAP. One post says its the super long key that says:

    YOUR LICENSE KEY FOR THIS APPLICATION

    Base64-encoded RSA public key to include in your binary. Please remove any spaces. in the Services & APIs.

    Another one says its a 16 digit number. Couldn't get neither to work.

    It'll probably be a day or two before i can go forward. My laptop is dying and need to find a place to charge it.

    Thanks for all the input, brothers.

  • There should be an "on key pressed" option, which allows you to pick ANY key.

  • Artpunk

    The first few times i built with xdk i got errors, mostly with the androidinappbilling. I actually took out the cordovagame and it went away.

    I tried with both official and cordova plugins but i still got the same error. Right now i just have the cordovaAdmob and cordovaIAP.Build went through.

    I think i have problems with some of my logic, cause once i downloaded the .arm7 to my phone, i have several issues with some buttons. Mainly the options with turning music and sound off.

    Also, the mobile keyboard overlaps the textbox for the player to input their name.

    Gonna try and edit some things today, hopefully. And go back and try and add and correct the cordovagame with your suggested post.

    I published the alpha test yesterday but none of my testers can download it. It says 'app not available'.

  • So what stage are you at. Youve started setting up the listing on the Google Play Dev Console?

    Yes. I've done the console listing. Added achievements, testers (only myself so far) and set up google merchant, game services.

    Here are some steps that you need to do:

    -In your C2 project, in the properties of CordovaGame object, you have to add the APP ID. You get this from the Dev Console.

    Done.

    -In the Dev Console you have to set up Google Play Services for your game to get the APP ID number that you need. The number is below the title of your game in Game Services.

    Done. But i got an error that said there was a problem with that ID.

    Wait...what? Cordova Play Services? Haven't seen that plugin. Is that part of cranberrygame's plugins? I only have the CordovaGame plugin from him.

    -In XDK you also need to add the CordovaPlay plugin.

    So in XDK > Plugin Management > Add 3rd party plugin > select 'git repo' > enter: https://github.com/cranberrygame/cordov ... n-game.git

    AND in the variable field for APP_ID, you need to enter the same APP ID you got from Google Play Services above.

    This is one of the major issues. I don't think i have seen those two instructions on the same page.

    Have you done these steps?

    Most of them. Will go back into C2 and add/edit those things.

    Thanks for the help and the information Artpunk

  • Artpunk

    So...still working on figuring out how to get these to work with intel xdk and google play store. I know i'm messing something up somewhere.

    Any help is appreciated.

  • > ...Bought them a few months ago and some don't work now...

    >

    Which ones are you having trouble with jeffige?

    I have CordovaChartboost, CordovaGame and CordovaiAP all working for Android. The only one that doesnt seem to be working at present is CordovaGoogleAnalytics.

    The only one's i really need are the admob, game and IAP. I'm still a noob i guess to get'em working. I did delete the cordovagame and got it to build. right now i'm adding achievements so i can publish and alpha test it.

    I think my problem is that there isn't 1 central location for tutorials and everything seems months old and out of date. Also, i think 1 of my problems is understanding the where to get all the ID's to add to their own properties.

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  • I've been trying to export my game for days now, I'm missing something.

    I need help with integrating Admob, IAP's and a global leaderboard.

    I've been trying to use cranberrygame's plugins and I've also tried official plugins.

    I don't have a lot of money, but if anyone can help, PLEASE get in touch.

  • cranberrygame

    How can i get updated plugins? Bought them a few months ago and some don't work now.

    Thanks brother

  • I'm wondering if there is an easier way to export my game to android, since intel xdk just isnt working for me?

    One that doesn't cost a large amount of money and doesn't insert their own splash screen on your game unless you pay them money.

  • I've searched the web, followed tutorials, read the posts on here, intels forum and others. Still can't figure out why this won't work.

    If anyone has any idea on how to get past this....very much appreciated.

  • Hi... I've just posted about my own dramas with iAP, my issue is different to yours though.

    Ok so that error you're having is related to the plugin you have to add in XDK right?

    One thing I notice in your post, where you state the error:

    [quote:uwq1owqj]Plugin resolution error

    com.mcm.plugins.androidappbilling

    Shouldn't that be:

    com.mcm.plugins.androidinappbilling

    If you typed that into XDK manually when you were adding the plugin you might have mistyped it? Could that be causing the problem?

    Ah...you are correct. It should be ..."inappbilling".

    I was kinda in a rush when i first posted.

    But no, i did not enter it manually. I used the official IAP plugin 1st and got that error. And i can't select it in the um... app management(?). If i use cranberry's IAP it doesn't work either.

    So close to alpha testing, but hung up on this.

  • I'm trying to export my game for alpha testing and i got this error:

    Plugin resolution error

    com.mcm.plugins.androidinappbilling

    You can remove the plugin(s) from your project and continue the plugin resolution process, or cancel the plugin resolution and exit the project.

    Say what!?

    Searching only brought up 1 link about a workaround but that didn't work. Still getting the error message.

    Does anyone have an idea on how to resolve this issue?

    Thanks for any help.

  • Yes, but after several cups of coffee and a plethora of derogatory words , i finally figured it out.

    Thanks brother