jedidiah_king's Forum Posts

  • so I'm making a screensaver library in construct and I'm starting with a timer. I wanna make it so you can change the color inside of the menu, and it works well for the most part except the color orange shows up as yellow and the text wont display the word periwinkle. the textbox is big enough to fit the word and the rgb for orange is put inside the code.

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  • just put anchor enabled

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  • im making a game similar to idle breakout, and im having trouble with the blocks because they are connected to a child text object using hierarchy, but i cant make it so that when the parent (the block) turns invisible the child (the text object) does aswell. I tried to use the event that says that the child will turn invisible when the parent does but it isn't working for me. help is very appreciated.

  • Bump cuz it's been a while in case anyone else wants to take a crack at it

  • Is there anyone who can help me that you know of?

  • This all the weapon pickup related stuff, and the damage system is the most basic possible (on collision with player, remove damage from player health variable blah blah blah)

  • I'm still confused, if you could show me a visual representation that would be nice.

  • I'm using a behavior add on called jj_weapon which has an easy "shoot" thing that uses whatever bullet instance you set it to, so I have it so that it activates the nearest weapon (because of families that works) to the player, which is always the one they are holding.

  • No, I mean how can I set it to player UID if there are two players, and it doesn't know which one is shooting it

  • But how can I make the bullet know which player is shooting the gun?

  • So, I'm making a fighting game, with gun pickups and stuff like that. The guns are all in a family together just called "Weapons". I have it so that when a player picks up a weapon, it gets pinned to the closest player. Some guns are small enough that the hitboxes are within the players, so that when the bullets are fired from the gun, they just shoot the player holding the gun. Basically, I want the bullets (and gun) to know which player is shooting, so they can ignore damage dealt to that player. It's probably a simple fix, but nothing I have tried has worked so far. (I've mostly just been trying to assign an ID to the player and then have instance variables for the gun and bullet that get assigned to whatever that is, but it's not working)

  • I am currently trying to make a tower defense game and I want to figure out how to make a range for the towers so when you click on them a circle or or square pops up showing how far they can shoot. i tried doing this with objects but for some reason i didn't seem to be accurate. can anybody help?

  • I am using a webfont from Dafont, and it is a .woff, but whenever I press play it just converts to times new roman, how do i fix this.

  • So i'm making a puzzle where you slide different faces of a character to try to match them up with the given character, but for some reason when I click on the character the animation does not switch to the other animation, and I cant find the bug, i'll send a picture of the code here.

    file:///home/chronos/u-38955b404d0d570f07ea1aba8cc06441bb68a8b5/MyFiles/Downloads/Screenshot%202023-04-11%208.03.35%20AM.png

    please help,

    jed king

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  • so i'm making a point and click game like riddle school, and im trying to make a drag and drop inventory where if you drag an inventory object onto a certain object and release the mouse button it activates a special action (like dragging a key onto a door and in return unlocking the door.) and if you drag an item onto another item it combines them in some sorts. (like if you were to drag a blade in your inventory onto a stick in your inventory to make a spear.) i really need some help cuz i'm really confused so any help would be appreciated.