jcstranger's Forum Posts

  • thanks h1k3, found someone already. having a tapdaq plugin up and running now. just pm me if someone is in need of it

  • Hey guys,

    I am looking for someone who is able to write a plugin for me.

    The plugin I need is for Tapdaq (https://github.com/tapdaq/cordova-plugin) and should run on both

    Android and iOS, compiling with Cocoon.

    Let me know if you are interested, payment to be negotiated.

  • Thanks Facecrime!

  • My new game is out! It's called Circle Breakout and wants to reinvent an oldie. Free2Play as always, no excuses to not give it a try!

    App Store: http://tinyurl.com/hcj56h7

    Google Play: http://tinyurl.com/zzvfh88

  • Hi Ofris, just saw your reply. Didnt get a notification.

    However, For Unity Ads I used the cranberry Unity plugin. For Admob the Cocoon plugin.

    I strongly recommend cranberry plugins since it gives you a lot more flexibility.

    Just PM me if you need any details

  • Very impressive! I loved the use of creativity. Loved it!

    Thanks a lot

  • Developer of Mobile-Hit “Psych” releases new game “FlipSide”!

    Description:

    Opposites unite!

    Split your attention and take control of two opposed characters simultaneously.

    Put your hand-eye coordination to the test and bounce your way through a progressively more

    challenging obstacle course!

    How long can you survive?

    Features:

    – Endless challenge

    – 20 unique themes to unlock

    – Simple, intuitive controls

    – Minimalist, clean art style

    – Online Highscore

    – Achievements

    – Facebook and Twitter integration

    Release Information:

    Android: 07.03.2016

    iOS: 05.04.2016

    Price: Free2Play with optional Ads and IAP's

    Platforms: Android/iOS

    Media Assets:

    http://www.jcstranger.com/?page_id=193

    Apple App Store game link:

    https://itunes.apple.com/app/id1095300313

    Google Play game link:

    https://play.google.com/store/apps/deta ... r.flipside

    Past Experience:

    I’m Christian Baumgartner, an independent game developer based in Vienna/Austria.

    After I had worked in the games industry for 7 years I eventually came to a point where I was ready to realize my dream to start working on my very own games.

    After my first game "Psych" was a big success, it's time to see if my second game, FlipSide, manages to keep up with Psychs success.

    FlipSide was developed in collaboration with the great Varga Erno Szilard!

    Don't hesitate to ask in case you have any questions.

    cheers,

    Christian

  • Hey, my games Psych and FlipSide are missing here <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Psych (CocoonJs):

    iOS: https://itunes.apple.com/app/psych/id957316969

    Android: https://play.google.com/store/apps/deta ... nger.psych

    FlipSide (CocoonIO):

    iOS: https://itunes.apple.com/app/id1095300313

    Android: https://play.google.com/store/apps/deta ... side&hl=en

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  • yea im destroying them. its not a slowdown that gets worse while im playing. I can definitely

    tell that it is caused by loading an obstacle

  • Take a look at the "LocalStorage" object for the coins problem: https://www.scirra.com/tutorials/1461/h ... age-plugin

    This in combination with an IAP plugin (depending on your compiler) will help you.

  • Hi guys,

    I am currently working on an endless runner in which I have a set of obstacles that get created randomly outside of the screen while running.

    The obstacles are tilemaps and are placed in a separate layout.

    Now the game runs quite smooth on mobiles, but with every obstacle that spawns I experience a small lag. Summed up for every obstacle

    that spawns it results in a laggy experience.

    I tried the following to solve this problem:

    1.) I tried to place all the obstacles inside the main layout. I was expecting the Loader Layout to preload all of them so that spawning an obstacle

    doesnt create a lag anymore. However, the result was a drastic constant frame drop to about 5 fps.

    2.) Tried to preload the obstacle layout from the layout loader and jump into the main layout after completion. However, when a layout it changed, all preloaded images get removed from memory again. This also means that with every new game session, all obstacles need to be loaded again.

    Happy for every input...

  • Nice approach, never saw that one. Thanks for the input.

    However, I managed to remove the "every x seconds" event since it doesn't work as expected

    and replaced it with a variable setup. the timing is now done by using the "wait x seconds" action

  • Hi guys,

    I am currently struggling with the following issue, maybe someone can help.

    I have an "Every X seconds" event that is based on a variable, so it is "Every Variable Seconds".

    Inside that event I change the variable to another value, lets say 2. Start value is 5.

    Now, the first time the event runs, it works properly by considering the start value 5 and also changes the value to 2.

    The second time it runs, it still takes the value 5 instead of 2, even if the variable has changed already.

    The third time then, the updated variable takes effect.

    Not sure if theres anything I am missing or this is just some strange behaviour that is easily solved.

    Here is an example project that shows the problem: https://drive.google.com/file/d/0B6TI8m ... sp=sharing

    Happy for any feedback

  • Thank you guys,

    however, can't figure this out since there is no info about it to find at all.

    Guess I am going to workaround the problems.

    thanks anyway

  • Hi jojoe,

    thanks for your reply.

    Would that solve my problems? Can I specify a tilemap behaviour and .png inside a Json?

    Do you have any links where tilemap+Json workflow is explained? Didn't find anything helpful about this topic.