jcstranger's Forum Posts

  • I am currently building an endless runner that should spawn predefined level blocks.

    Current situation:

    I have a layout which contains all the level blocks as separate tilemap objects, so that I can call them separately.

    There are several problems with this solution:

    1.) For every different behaviour (collision, solid etc) I need to create a new tilemap object and lay it over each other. This results in a huge amount of objects which are difficult to manage

    2.) The level blocks need different graphics depending on various factors. Tilemaps cannot change graphics on the fly. Again, I would need to create a new set of tilemaps for every level theme which is not doable.

    I am pretty sure that there is a well known way to handle situations like this. Any ideas?

  • you need to be more specific. i dont think that anyone here will come up with a complete tutorial for a vertical runner.

    just start working on it and ask specific questions when you are stuck.

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  • explaining this to the player visually is quite tricky.

    programming-wise, i would create a sprite as collision area where your finger has to stay.

    as long as the finger is on collision with the sprite, the blade keeps swinging.

    when removing the finger from the sprite, you create a text object with the text you want and pause the game by using the command "set time scale = 0"

    once collision with the sprite is true again, set time scale to 1 again and delete the text.

    you probably need to create different groups and/or variables to track the different situations your are in

  • Hi guys,

    as the title says, I am looking to figure out how to display how much free memory my mobile device has left.

    I am currently displaying the following:

    fps & " FPS, " & round(cpuutilisation * 100) & "% CPU (" & renderer & "), " & ImageMemoryUsage & "MB"

    This is working fine but doesn't give me any data on how much memory the device uses in total.

    Any help would be appreciated.

  • There exists a quite handy plugin to access the android back button when using cocoon.

    Take a look at this thread and read through the end since the plugin needs some changes

    before it will work (all explained in the thread)

  • This game blew up on iOS. Wow.

    Was quite unsure myself for a moment, but I don't think this is the game

    that is published by Ketchapp atm. It is called ZigZag, this one here is ZigZag Ball.

    Seems to be a clone of the big hit.

    Please correct me if I'm wrong

  • Hi Ludei,

    great support once again on your side, thank you very much.

    I replaced "CocoonJS["App"]["setAppShouldFinishCallback"](function ()"

    with "Cocoon.App. exitCallback(function ()"

    in the plugin and now it's working like a charm.

    androidtimo you might consider updating the plugin

  • Hi! I dont know why, but if i add the object CocoonJSBackButton, game starts with infinitely black screen (2.0.2), in version 2.1.1 infinitely black screen also flashes. Please help (, what i am do wrong

    UPD: all ok. it was my bad.

    Could you please explain why it was your bad? I am having the same issue. Game starts in a black screen after the Ludei splash logo when using the plugin.

    Mind sharing what you did to solve this?

  • Hello,

    Could you please explain me why this plugin is needed? I can't see the point.

    In addition, if you want it to be included in the plugin, make a pull request and our developers will have a look at it.

    Regards.

    There is a huge point why this would be important to be integrated: Google Play doesn't feature

    any games that have the back button not integrated correctly into an app.

    Correctly means that it must either work as a classic browser-ish back button (back to previous layout)

    or open an in-game query.

    Thanks for the plugin, I am going to try this one

  • bump

  • Hey guys,

    I am currently trying to integrate InMobi into my Mopub networks list.

    This turned out to be quite tricky since it seems that I need some data about

    the InMobi SDK integration which is done by CocoonJS.

    Since I can't reach anyone over at Ludei I am trying my luck here, this is pretty urgent.

    Anyone able to give me a hand?

    cheers,

    jstranger

  • bump

  • Hey guys,

    my game is built with cocoon and it appears that there is no official

    option to integrate GameCircle for my Amazon app.

    This is especially important since Google Play Games Services seem

    to not work on Amazon.

    Does anyone have a viable solution for this? Are there any plugins that I didn't find?

  • Hi guys,

    my game Psych is finally available on Google Play:

    https://play.google.com/store/apps/details?id=com.jcstranger.psych

    Feedback is very appreciated.

    cheers