jbickel's Forum Posts

  • peterbot1970

    jbickel

    megatronx

    Williams Defender was the inspiration for My last game,

    play the demo here...

    https://dl.dropboxusercontent.com/u/146 ... index.html

    Bit of a blatant plug, but what the hell... <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    ice! I have been playing the original on that disc I mentioned earlier. I always liked how the player explosion looked like a supernova.

    Also, I came from the days of C64 & Amiga... - Nuclear War was a great game. There is a web re-make of it out there somewhere. Another great game from that time period was Megalomania.

  • I have been playing this lately. Plenty of good titles to remake in it.

    Midway Arcade Origins on XBox 360

  • megatronx - I couldn't think of a better word for it at the time. Maybe director? Either way, I think your "let it be so" comment sums it up. I mean, loops are out there, and there isn't really anything anybody can do about it. Might as well make the most of it...

    Aurora - Hey now... I said probably better. Haha...maybe make the game mute by default?

    thomas0611 - I would think you should consider what genre of music you need first. That could certainly narrow down where you need to search for music/musicians.

  • In regards to music made out of loops... meh. Making music means writing each single note for each voice in certain rhythmic patterns.

    have seen the definition of "making music" change at least once before. The possibility of it doing so again is highly likely even if it does amount to putting pre-made blocks of sound in a specific order. It's not really unlike putting together a game in Construct vs actually coding a game.

    I remember back in the late 70's/early 80's when synthesizers became really popular. The "real" musicians at the time were all up in arms about the possibility of other people making music without having to learn to play a real instrument. Nowadays, modern produced music is as altered and modified as an airbrushed supermodel on the cover of some magazine.

    Don't get me wrong, I think if somebody wrote something using only loops, I would find it hard to call them a musician (I think orchestrator would be more appropriate if anything at all) . But at the same time, I have recognized loops in songs that I have heard on the radio by very famous/popular "artists"...

  • Music is an art just like any other art out there! It has rules, just like any other art out there (ever heard of thirds and fourths and fifths, blue notes and intervals, cadences and harmonics, triplets and allegro, let's not forget the very technical and sometimes annoying post production...ok, I'll stop here). It's a mixture of talent and hard work, just like any other art out there.

    s a fellow hobby-musician-for-decades, I agree with your sentiment. But I also record my own loops (usually on guitar or MicroKorg) and throw them into a similar loop based software to make music along with stock loops that came with it. I see it as another instrument, to a certain degree.

    For me, I guess the bottom line is that bad music is probably better than no music (as long as there is a readily available mute button).

  • spots, taste like

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  • Neat! I had the Playstation port of it. Fun times...

  • I've been playing World of Tanks on the 360. They just added a bunch of new maps, so I'll probably hit it some more this weekend.

  • That help your thinking?

    ot really. I already have a decent job to support my family, so I am not really looking for a position anywhere (especially not an entry position). If I get into making games with the goal of making money, it would most likely be supplemental income. But that doesn't mean that classes in programming/graphics/marketing would hurt in reaching that goal.

    I'm just wondering if anybody else has gone the college route, or do most learn from online tutorials/info, books, or just plain old trial and error?

  • I think you should make a new forum topic:

    "Anyone have a Game Degree?"

    don't know. To me, a gaming degree could be one of several different types so it's hard to nail it down to just one.

    Beaverlicious Thanks for your input. I have been in IT professionally for about 15 years on the networking/infrastructure side and decided about a year ago to start on a degree to expand my resume with software development. The local community college has several two year computer science degrees which can transfer easily to a four year college. One of these degrees follows the game dev track and there is a sizable overlap for it and the software dev track. Up to this point I have been taking classes that work for both (i.e. a requirement for one is an elective for another). I am just getting to the point where the two tracks are diverging and was wondering if anybody else had any similar experience.

  • I studied GraphicDesign and we made some little animations and games during that time...nothing really deep or special.

    as it worth it? I mean, did you learn anything that you still use on a regular basis that you wouldn't have know about before? Did you at least get access to software that you might have otherwise had to pay for? Did you make any connections with other students?

    Also, how many classes did you take?

  • [quote:3s2s5fxt]You can cancel your subscription at any time and keep using the engine, though without monthly updates.

    However, this is the very first release, aimed at early adopters. It's powerful, but not very polished, and it requires a beefy desktop computer.

    think this sums it up quite well.

  • he would smell

  • he counted his

  • Just wondering if anybody on here has actually pursued game dev at a formal college level of education. Whether it's from a place like Full Sail or even just some classes at the local community college.

    And if not, are any of you considering it? Why or why not?