Jayjay's Forum Posts

  • hah no don't worry <img src="smileys/smiley17.gif" border="0" align="middle">, just the Construct help and creations areas <img src="smileys/smiley2.gif" border="0" align="middle"> and sure, I re-uploaded it here: https://dl.dropboxusercontent.com/u/4714446/SpritefontCC.zip

  • Sorry <img src="smileys/smiley6.gif" border="0" align="middle" /> that's how the Text objects work in both Construct Classic and Construct 2, you can try the Spritefont plugin but I'd recommend pre-making your static texts if you can

  • Anytime <img src="smileys/smiley1.gif" border="0" align="middle" />

  • nihaotomita, not much time on my hands, but I'd love to if I find some <img src="smileys/smiley1.gif" border="0" align="middle" /> and it's not so much in Construct, it's just a little tricky making one piece of code working for all objects.

    In a game I made in programming language Blitz Basic, I had to copy and paste the code and rewrite it for each enemy copy, so Construct is definitely nicer to work with <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Thanks for sharing your solution! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Sounds like you want to move the layer to the top, and use System object action "Set time scale" to 0 when you want to pause the game, is that what you mean? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • In the menu you can go to "File" > "New" > "New Template/Example", and then choose "Ghost Shooter Game" to start a new game based on its cap file <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Not sure why they freak out, but it does look like you'll need to add some controls for Player 3 and Player 4, which you do in the Project settings (click the project name then look far down the left sidebar for controls), it's a pain to do but might fix your problem

  • You could instead do this for each object:

    Start of layout: object.value('offsetX') = object.X - ScrollX

    Always: Set object.X to ScrollX + object.value('offsetX')

    And I think that'd scroll it as you move the screen, not sure as I haven't tested

  • It seems like the easiest thing is to copy and paste the events for each object sadly <img src="smileys/smiley6.gif" border="0" align="middle" /> Or otherwise find a way to give each part of the body a number "badguyID" and for each even say "object.badguyID = loopindex" inside of a for loop from 1 to badguypart.count if that makes sense.

  • WhyBotherShaving seen your post, and I had been planning to make an example on this for you but haven't found the time. I'll hopefully have a solution for you soon though <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sure it's possible, you can do it all through a combination of built-in movement behaviors and events to scroll and switch between them (scroll to object event, as well as ignore movement depending on which is selected, and a global variable to say which object to control)

  • I'd love to see this break down even further into genres of game/misc applications/tools/examples/art/etc.

    Everything you make is a "creation", or made up of many creations, and so it's really hard to find the type of games I want to play amidst (still very cool) art, or tools.

    Seeing new things from other areas too is useful though, maybe add a "random latest creation" option to make it easy to find something made in the past 2 pages of each sub topic or genre.

  • Can you post a cap file to show what the problem is? You can remove any non-related objects and code to save time in supporting the issue <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Yeah, this looks like an issue in the layer object from what I can see. Is there any reason why you're using layer object to do this though? (eg: to re-use skyboxes?)