Jayjay's Forum Posts

  • You're probably going to need to do this as a Javascript plugin for Construct 2 as there isn't any plugins that I know of to do that yet.

    These links might be helpful though:

    http://excelbuilderjs.com/

    http://msdn.microsoft.com/en-us/magazine/jj891051.aspx

    (This method should work if the user has Microsoft Office on their PC: http://stackoverflow.com/questions/6779 ... d-document )

  • According to this it can: http://www.vbulletin.org/forum/showthread.php?t=170132

    But if the forum you're on won't let you, then I don't think it's possible to embed it :/

  • Export to HTML5 like normal, host that publically, then iframe it into the forum maybe?

  • farflamex 3D is possible now too

    And yes, you might need to do things a little differently than you would in pure code style though (unless you want to do it in Javascript as a plugin), but once you get used to the event system you can do the same stuff generally!

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  • newt I feel that's a good question to ask, the Google Play developer fee is a one-time payment of $25, and it's important for people searching the forums in future to see that they might be able to find free app stores, but they'll still need to have a full license for C2.

    And no sorry Naji, none that I know of, but Firefox and Google Chrome let you upload web games for free if that helps!

  • Not yet had time to check the capx sorry, but one solution would probably be to switch to an animation "jump" and during that animation disable the behaviors on the player (solid and movement), and then force the player to move forward until the animation ends. Do a check before triggering the jump to make sure the player is facing towards an obstacle and is allowed to jump over it (eg: overlapping a sprite made invisible called AllowJump).

  • Put the URL inside of quotes (eg "http://www.yourlink.com"), I think that will make it work

  • Very close! The first player into that room will be the server, and I think the Multiplayer plugin has a condition that can trigger when this happens, then you can turn on the monitoring players code instead of the gameplay code (or turn on both if you'd like to play and monitor at the same time).

    I think you can have a separate version of the game for players yeah, but they have to have the same game name or they might not find the server I think.

    I've not yet played around with Multiplayer too much, but if I get time to make an example I will upload it in this post

  • No problem, Multiplayer is an advanced concept so I understand

    1. Essentially yes. If you are the first person to host a server and leave it running 24/7 nobody else will be able to become a server if you want to prevent that. (or you can password protect it).

    2. I believe it's possible, it's just a matter of adding extra functions for when the program is chosen to be server (Eg: You start the game first).

  • Signalling server is the central point clients connect to in order to re-direct to your game server. I don't know if you can make one yourself, but there is no need to do that as it merely allows players to join your server.

    All things that happen regarding the game itself are on your server, or if you allow people to host their own servers then through them.

    I take it you're trying to do something like an MMO?

  • the Scirra official server is just used for other players to find your game, it's like a master server list. You still code your "server" for your game and code your own way to manage the players. As long as your server is always running, you will be the only person who can control the server.

  • Hmm, it's not really possible to compare as you have to take into account the app type, the genre if it's a game or story, etc. Then there's the graphical capabilities, the size of the app, whether it's paid or free.

    For example, my free RTS game that I made in 3 days for a contest with C2 in December 2012 now has 2,805 downloads, but there's no way I can provide a good comparison to the other game that comes up in a Windows Store search for "rts" as it is $6.99 and has way better graphics, depth, and multiplayer capabilities. However, in the search of the Windows Store for "rts" I find that both their game and mine come up in the first 3 entries in the list. Assuming that the search is tailored to each user, that might not be true for other people, so even comparing SEO ranking is tricky :S

  • Wow that looks great!

  • Best way to do that is to probably fake it by having pieces of the other layout inside of the past layout and so on.