Jayjay's Forum Posts

  • Ah I wondered what was up with FPS Creator Reloaded, glad to see it's becoming something even better Thanks for sharing granpa

  • newt Atari 2600 should be a very reasonable complexity level for high performance C2 games (well, with higher resolution and colour depth)

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  • BasicTribe I think they are trying hard to fix issues. The small team at Scirra had made a bet that by the time C2 was in a stable position to create full size games that HTML5 and the third party wrappers/tools would be also be ready to perform too. Based on their team size this was the most logical choice for quickly producing a product that can export to multiple platforms, and HTML5 was also being praised as the way of the future for universal apps and games.

    Unfortunately, things haven't yet turned out that way, while C2 is indeed beautiful the export options are still in the process of improving. I agree that it really sucks for the business license dev's who are literally purchasing C2 for the purpose of making commercial products, but for now while we wait for technology and third parties to catch up the main option is to stick with very simple and small games and apps. Or, release anyway and try to warn people they need a very powerful device, and hope that the reviewers have those powerful specs so they don't make your game look bad

  • Awesome, thanks!

  • I agree with the others here, it may be a breaking change but bad mathematics will look worse than needing to fix old projects.

  • I didn't get a chance to check out your cap file yet, but if you want another method of line-of-sight that works a bit faster try this out: https://dl.dropboxusercontent.com/u/471 ... tomLOS.cap

    As for locking rotation angle, just do this formula:

    angle = floor(angle / division) * division

    eg: Sprite.Angle = floor(Sprite.Angle / 45) * 45

    That should always rotate to the lowest (eg: 46 is rounded down to 45, and 89 is rounded down to 45) 45 degree angle (so 0, 45, 90, etc)

  • Upload with Dropbox if you can, or Google Drive, then we can take a look. Also make sure you're using Construct Classic R2 (not 1.2) from: http://sourceforge.net/projects/constru ... e/download

  • Barye what version of Windows are you using? And did you install the DirectX 9 redistributable?

  • Just commenting to keep these type post at top - they need to be known and addressed - in fact should be stickied!

    I think I agree that there should be something stickied but maybe just a locked thread with the sentence "Eventually everything will work out."

    It works great with all those fans who leave negative reviews on Steam, YouTube, and Twitter for engine bugs I can't fix or even reproduce in any of my testing computers ; )

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  • megatronx Hmm, I wonder if that's why we have platform-related oddities with framerate dips of even 5fps below 60 (eg: characters jumping way higher than they should, etc)! If so hopefully the official plug can be fixed.

    Also, NW 10.5 in general seems to hate playing while the screen is recorded (FRAPS, Skype screen share, etc) and will get really funky, this can also happen if Chrome is open in some cases but we've not been able to test that further with our customers.... that said, customers having random issues is something we really wanted to avoid with using middleware like C2, since they aren't paying to be beta testers, and we aren't either.

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  • It seems that CPU usage is also a big factor, if your game has lots of intensive things going on you'll hit slowdown faster than something that looks pretty, both bottlenecks of CPU and GPU occur in any engine, they are just easier to reach in C2 than other tools.

  • newt It's mostly when you want to prevent duplicating conditions/events by using sub-events, and then also using loops/for loops within those sub-events, hard to say an exact case from memory but I might be able to make one in future.

    Also, I wonder if non-circle and non-box type collision/overlapping (so, convex shapes) is currently done by using a method like this : http://www.dyn4j.org/2010/01/sat/

    (also another example here: http://www.metanetsoftware.com/technique/tutorialA.html )

    Sure, I'll update this post when I get some time with examples, hopefully by the weekend.

  • Probably another reason is because it technically already does work on Android/mobile through HTML5 webpage exports, so all the app export does is the (possible) performance boosts and allow you to put it on the store.