I call these prefabs, but prefabs are from a different game engine. There has been requests for prefabs already.
In the mean time the best you can do is this.
Create an image of prefab of what you want.
Create a named image point on the prefab image. The names match size and type for a switch case design.
use the prefab sprite do determine which prefab you want.
at runtime. cycle through the spritefab, and then cycle through the image points checking the name with a if statement. When it matches. create the object at the image point.
it's a crummy way to do prefabs, but that's all there is right now. C2 I love prefabs, and so wish C2 had prefabs, but I don't think C2 can have them.