jayderyu's Forum Posts

  • yes please. I have difficulty using the particle system. This would be extremely helpful :)

  • Epiplon

    You mean you want access to all that yummy, nummy api that's hidden in a series of plugins. I know what you mean there is a lot of features running on C2 that makes it a very robust game api. But it's all hidden in the plugins :D

  • C2 doesn't require you to "write" code. You are however still programming. Just in a different way. You're still creating an order of events and actions. It's still programming.

    thefreedictionary.com/program

    Even though you are not writing code in C2, you can still get a lot of benefit from implementing some of the condition expressions. Also zyblade is correct a mathematical expression presented is not programming. That's just mathematics language.

    This is algebra

    X = Self.X + Self.speed * dt

    this if code

    if(self.x != 0){ return self.x + self.speed * dt }

    :D

  • r133 is a beta release and not stable. but it is still a release. I don't work with beta releases unless it's really mandatory feature.

    However, in the mean time if someone with r133 doesn't take a look. maybe link a picture. If someone with r133 doesn't solve it soon :P

  • Thanks rexrainbow, you rock. I suspect this will be getting a lot more active support. Though I think Mippey did fine job while he was working on it.

    I plan to use this plugin extensivly as it is, but I have one request if you could. Would it be possible to get the font sprite going in a single plugin rather than spread across 3?

  • JohnnySheffield

    that's awesome that your working on a UDP for javascript and C2 through nodewebkit. Once WebRTC and unreliable channel comes out. Can I use your work on UDP?

    I appreciate your comments. I do agree. We won't release anything until there is enough to get some basic games going. For us that will be when Channel's, Channel list, channel data, user data is running.

  • Arima

    We are going to set it up that data is transfered and used the same way C2 Function. That way it's familiar :) We will also release a tutorial and a simple model for real time movement. Chat is a great program to always teach the basics, but moving will help convey how developers structure the data for multiplayer.

    There will be 1/2 plugins. Client Function for the games and a Node Functions for server data which will offer more features needed. More Channel control, send to entire channels so on. However, it's still under consideration if we will just have it one plugin or 2.

    What would you like to see, both Client and Node as one plugin or two?

    BubbleBatch.exe will be available to self execution. So if you want to set up your own hardware you can run the server yourself, but we are also looking toward offering cloud based serving.

    In cloud based, you can either run your code on a remote computer. That way you don't need to host any hardware

    Or you can run a Node on your hardware and use a remote BubbleBath.exe

    We are still discussing avenues :)

    JohnnySheffield

    heh, Like Arima I totally missed that :D. That's an awesome thing :) fantastic job. That's a great proof of concept and I'm sure you could probably make some games with that.

    What we are doing with Bubble is that BubbleBath(which is written in Go) is designed to cope as a routing based server. That way it can handle different games, Bath.exe can be launched on multiple computer and share the work load, handle large set's of Nodes into a cluster. So bubble will be more than just the connection, but to get some of the other work out of the way :)

  • awarmenhoven is writing the server. He is also using the Go language. Go is built for server concurrency and distributed networking. I thought we should have used NodeJS originally, but he has a convincing argument. NPM is great, but that would taking away the server logic from you the C2 developer.

    The focus on this server design is to give you the ability to write server game code using C2. Which means you would be using C2 Pathfinding plugin. Game Server code will be run on a node connected to a cluster. The game server code will be C2 app. So the NPM won't really be usable if we were to use NodeJS.

  • What timing. I was actually going to ask a question here in regards to development.

    Yes, it's in development, but it's still in the infancy stages. It is also at this time the spare time work of awarmenhoven and myself. I have more time, but work just on the client side. Where as my partner does the server and is busy :D

    Well that's a good question. What multiplayer features are you looking for. Our aim is to get the basics up and running first and then let the C2 developer get their hand on it. Then start incorporating useful features, but we could use some suggestions as to what is desired.

  • I wish, I had the qualifications for such a job at this time :D the place looks wonderful.

    However, you might want to post your company webpage to know what games your company has been doing for 9 years.

    I'd so move there for a career, location and making games :D.... however, I have no professional experience or finished game :D good luck though :)

  • hmmm, you put platformed & solid on your zombies?

    I can't say this for sure. I really can't. But i remember fiddling around with Solid and another controlling behaviour. I ended up with the object colliding with itself.

    Also be careful with how your working with collision checking. Collision checking can use a ton of power if not used carefully. You might want another criteria on that.

    Every 0.2 seconds

    -> Is zombie colliding

    -> Is zombie on screen

    you could be right that maybe it is the platformer being power hungry, but it might be just how it's being used.

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  • lucid

    Any possibility for entity folder referencing?. Drag and Drop a FilePallet folder ontop of entity or animation. Then that now refers to a new folder?

    And please, push for re-imports :) I'm still hesitant to actually put my player animation into the game due to the number of changes that still occur :)

  • cowskins84, how much are charging on average for your work?

  • JoyfulDreamer

    Any word on that piece of music. Totally understand if your busy :)

  • Yes, an official spritefont is required, especially with the fact that Scirra wan't to support mobile devices.

    On top of that there is so much reason to have have sprite fonts. Many custom graphical custom fonts are the norm. Not having an official spritefont is a little strange as C2 is at the 1.0+ release mark now.