Been trying to make a platform behavior object have a custom jump with the sustain and everything that works with the platformer behavior gravity. Reason is I want to create a wall jump that has the smooth sustain on the jump aswell, not just the -Y vector by itself. Question is, Is there any simple or common way to program this w/o being to complex? Sorry I dont have a cap file or anything and not really sure how to load one w/o 3rd party websites.
My older wall jump had a gravity change involved. Not exactly this but the same concept.
----"jumps off wall at a angle"----------------------------------------------------------------
("If Player is falling ----------("set Platformer angle of Gravity 60
Player has wall to left ----------- simulate control Jump
Up Arrow is pressed") ----------- start Timer "GravityTimer" 0.05 once.")
----"changes back to gravity angle 90"-----------------------------------------------------
(On Gravity Timer "GravityTimer") ---------- (set Platformer angle of gravity 90)
------------------------------------------------------------------------------------------------------------
It has the jump sustain and everything but it doesn't feel right in some situations. If u play around with megaman X, you can see he has the jump sustain behavior within his wall jump. Not just a -y vector change, something I'm trying to figure out here with my small brain.