Jase00's Forum Posts

  • I think if you switch the order of the events around, so that the "Start of layout - Destroy ChildObj" happens before "On created - Spawn ChildObj", then it will work.

    If you had lots of ChildObjs on the layout and did a "On start of layout - Destroy ChildObj", it would pick all of them and destroy all of them, which is essentially whats going on if you spawn one in one event, then destroy without specifying which ChildObj to destroy in another event. :P

  • Perhaps it's because it's only "following" the player when the monster is outside the layout, rather than inside.

  • I'm glad I could be of help! <img src="smileys/smiley10.gif" border="0" align="middle" />

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  • What I would do, is have an Instance Variable in the sprite called TimeLimit of the achievement, then...

    +Every Tick

    • Add "dt" to TimeLimit

    +Sprites' "TimeLimit" > 5

    • Destroy Sprite
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  • farflamex

    When you place some sprites down with Sine behaviour, you can change each ones "Period offset", which is how far it is through it's cycle I think. As with the topic itself, it's currently not possible to change where it is in it's movement, which hopefully will get officially implemented :P

    Hope this helps!

  • I hear and see lots of people use PatchMaker from Clickteam. I believe it has a free trial to test. :D

  • Link to .capx file (required!):

    Not needed

    Steps to reproduce:

    1. Create new project

    2. Go into event sheet and open an action that allows you to enter data (I.E "Compare two general values")

    3. Enter a closed bracket ) and it will give a windows crash.

    Observed result:

    Crash when entering a )

    Expected result:

    Not to crash

    Enjoy! <img src="smileys/smiley10.gif" border="0" align="middle" />

  • Funny, I attempted to try this kind of thing in the past thinking it would work for some reason.

    +1

  • Usually companies don't really do much when you use their stuff as long as you're not receiving profit and not claiming the images as your own, which it seems you're not gonna do XD

    THOUGH don't underestimate companies, some just hate it when anything of theirs is used in any way. Mario and Sonic fangames are very popular and do a massively great job at being a great game, but Sega and Nintendo don't seem to take those games down as far as I know. Go forth and make whatever you wish!

  • I agree with this.

    I'm not sure how plugins are developed, but if the developer of the plugin is required to put the version that the plugin was developed for, that would lead to this suggestion being easy to implement and would save a lot of hassle for unstable plugins.

  • I find that when the platform is thin, the character can sometimes teleport through it when the framerate fluctuates or if the character moves too fast iirc.

  • Link to .capx file (required!):

    Not necessary I think.

    Steps to reproduce:

    1. Have a blank project or existing project

    2. Add a Function object

    3. Do the action "Call Function

    4. Click "Add Parameter" and BOOM.

    dl.dropboxusercontent.com/u/7765312/r128FunctionBug.png

    Observed result:

    Errors appear

    Expected result:

    Errors should not appear

    Operating system & service pack:

    Windows 7 64bit

    Construct 2 version:

    r128

  • This insight is very intersting.

  • Whilst I do agree with keeping things private, one argument I have in my mind, is...

    If you're making a software, and were to hunt for a competitors "to-do" list, wouldn't you just look at your competitors forum and see all the people making "Suggestion" topics and noticing the Admin saying "This has been added on the todo list!"? I mean, avoiding a list of upcoming features just means that a competitor has to do a little bit of forum research and then they'll get their answers.

    Again, I DO think it helps and adds to our suprise anyway, and I've noticed that almost all releases, Ashley never even hints about the features that will be in it and blows us away when it does get released. :P