Jase00's Forum Posts

  • I'm in no way a Linux expert, and I'm not thinking "OMGOMGOGM WE MUST HAVE LINUX SUPPORT NOW!", but to be honest, if there was Linux support (NOT necessarily native Linux support, but advice on how to get it running most efficiently/stable under Wine or something), then I'd be a lot more driven to move on to Ubuntu. I've used Ubuntu before and it's really nice, just feels like a lot to get used to and learn, and I can't work with C2 under it because Wine would crash when I view the layout editor, C2 is a primary application that I use daily.

    Plus there's tonnes of hype going towards Linux thanks to Valve, and I have seen a lot of posts asking about Construct 2 in Linux, which suggests it'd be cool to have at least a method to run C2 under Linux.

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    Those lighting effects are pretty sweet, decided to check it out and found about 5 nitpicky things about their Scene editor (as well as seeing

    Subscribe to Construct videos now

    , made me think I could instantly preview directly from the scene, but I couldn't; only from web browser. Maybe I'm missing something?) and then I shied away from exploring it any more :/

  • DirectX in Linux?

  • I think you can still use Webstorage, Memory Management is related to technical stuff that affects performance, webstorage should work

  • retrodude

    Your video is AWESOME! That's such a cool and creative customization system. Nice job!

  • Hey there!

    So I was curious as to what the best way to colour sprites would be via WebGL effects. My current method is to make the base sprite red, then about AdjustHSL to change its colour. I'm aware it is intensive converting rgb to hsl, as well as having a bug with certain colours (posted bug report but there's no fix). What other ways could be done?

    I think the only other way I know of to colour sprites is using the tint effect (I'm guessing you start with a white/grey sprite which the tint colours it?). I'm not sure which is the best way.

  • Ah I see, no problem! Thanks for checking it out. :p

  • In your Projects settings, next to "Fullscreen Scaling", you probably have it set to "High Quality", try setting it to Low Quality. When you try going into fullscreen, things will seem a bit more stretched but will keep the same FPS as when it was windowed

  • Hey Ashley, I'm aware that the AdjustHSL effect is notorious for bugs and stuff, so sorry to 'bug' you about this (ahahahaha)

    Problem Description

    A range of colours get converted incorrectly when setting the "Hue" value around 70-100, and then previewing. (In the layout however, it looks correct, only when the game is run it looks incorrect.) Here's a screenshot of the Layout Editor and the undesired result:

    Attach a Capx

    https://dl.dropboxusercontent.com/u/776 ... litch.capx

    Description of Capx

    There is 3 gradient Sprites which goes from black to red. 1st Sprite has 0 hue, 2nd has 50 hue, and 3rd has 80 hue.

    All of them look correct in the Layout editor, but when you hit preview (Node,Chrome, and firefox), the 3rd bar will have blue lines scattered through them.

    Steps to Reproduce Bug

    • Open Capx and notice the nice looking gradient bars
    • Run via Preview, notice the weird looking 3rd bar

    Observed Result

    Some colour gets turned blue when using AdjustHSL

    Expected Result

    What I see in the Layout editor <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Affected Browsers

    • Chrome: YES
    • FireFox: YES

    Operating System and Service Pack

    Tested on two different computers, same results.

    Windows 7 64-bit

    Construct 2 Version ID

    r164.2

  • Same!

  • Yann

    Hey thanks for the insightful post! I guess this post does seem a bit sloppy, I should have better presented videos/website with games to play rather than just a few random videos showing messy development. Your second point about learning a programming language is really encouraging; I always held off learning a language because of "fear of picking the wrong one", but I think Javascript could be a good route to go since it would benefit my usage of C2 as you've said (Though I find myself wanting to write WebGL effects a lot more than write Javascript plugins, I guess I could figure out both!)

    Again, thanks, very useful information!

  • Hi!

    Well I'm currently jobless and looking for a normal job, but I figured this was also worth a shot to try! It's my area of highest expertise and it would be a dream to be able to develop for a company or a team and get paid to do programming! I'm not exactly one to "sell myself", so all I can do is just be honest and show evidence for what I can!

    I am extremely confident with Construct 2. I use it practically everyday and have been using similar software recreationally for many years (Used to use KnP, TGF, MMF2, now I use C2 ). I know a lot about optimisation, I have a resilient attitude, and I feel confident (if I had a device to test with) that I would be able to create high-performance Android/Win/Mac/Linux games.

    I am not much of a marketer or business guy, I just like to develop the logic behind games. I feel that if I made a game and tried putting it out there on any market (Steam, Google Play, ect), I would fail to get anywhere or profit even in the slightest. I'm also not sure what to even expect in terms of payment or amount, I don't know what a good minimum is.

    I am not very skilled at creating art or music, but I know how to implement and utilise art/music into games very well. However, I do have understanding in effects, such as some lighting techniques, particles, ect.

    Finally, I have previous experience handling online multiplayer things. I used to use "MooClick" on MMF2 (which was weirdly designed), and only using 1 tutorial that existed, I managed to create a functioning "Sonic The Hedgehog" multiplayer game with Dead-Reckoning, and drop-in/drop-out functions. Construct 2 is approaching a release of the multiplayer plugin, which sounds like it has a LOT of great features that handle painful things for us. Given my previous multiplayer knowledge, I feel that I'd be able to implement this Multiplayer plugin very easily and efficiently.

    Here are some videos of my work:

    This is the first project I worked on when I first discovered Construct 2, "InsaneStory". It uses art/music from another existing game called "MapleStory", the project's goal was to be a clone of the original game but with tweaks to gameplay. I had to efficiently recreate the "Clothing System" from MapleStory, which I managed to do considerably well (I could have around 30 fully-clothed characters, which is around 20 sprites per character, onscreen before the FPS began to drop from 60fps).

    This is from my most recent project. I've begun trying to improve my own art skills, so the art in this video is all original. This particular video showcases how I've made some lighting techniques (albeit not perfect in this video ).

    This shows how I have created a very modular system in my project, allowing multiple characters to behave individually and have interchangeable control schemes, equipment, colours, stats (though I don't showcase that in this video).

    If I have piqued your interest at all, be sure to PM me!

  • I like the Crash Bandicoot 3 music you've chosen

  • Hmm well your example should be correct, obj3 should move 1 pixel down, and it is indeedly correct when I've recreated your example in a capx:

    https://dl.dropboxusercontent.com/u/776 ... /objz.capx

    Running this capx, you'll see the blue square (Obj3) with a 1pixel green line above it (Obj2), which means "If Obj3 is attached to Obj2, and you set the origin point of Obj2 to 0x1, then Obj3 gets moved down." Obj1 is directly behind Obj2 so you can't see Obj1 <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    ...lol