Hey there,
So I just read through the new blog entry here: https://www.scirra.com/blog/141/common- ... nd-gotchas
It was very informative and taught me a few things (Especially that "abs(Sprite.X - 100) < 0.01" formula), but after reading the stuff about project files (Using project files for long amounts of string data is a good way to speed things up), it made me wonder what else could speed up loading/saving/previewing times.
I generally find that when I save my current project, it takes 10 seconds, (then saves a backup which takes another 10 I think). When it autosaves, it takes a lot longer than this, about 30 seconds altogether. When I preview, it can take up to about 20 seconds to load.
I feel it's dumb to say all this considering 20 seconds sounds very low and I should just be patient, but I've been dealing with this for a long time and when I work on emptier projects and have near-instant load times, it's making me realise how much time I'm spending sitting there waiting for a loading bar just to see 1 little difference I made (I preview quite frequently)
My project has 4000 events, and according to the info in c2, it uses 36mb of memory, and is 14mb download. I don't have any music in the game and there's quite a lot of images and a few sounds, and I preview locally on the same computer via Chrome (and sometimes Node-Webkit). My computers specs aren't bad, quad core with 6gb ram, so I'm pretty sure it's not my computer, just something I'm doing wrong in C2. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">
So considering that using project files for strings of data is a good way to speed up things (I have a few hard-coded events for SpriteFonts to space the letters out but I think that's pretty mild and don't really use long strings of data), I was wondering what else could be done too?
Thanks!