Jase00's Forum Posts

  • troublesum

    I could totally handle it that way, but I don't have access to a server

  • Nice work!

  • alvarop I'm not sure still, I don't know what forums to go to, what IRC channels to go on. Skype would be useful once I find people to communicate with, and I don't really have a massive amount of friends that are in to games. ;(

  • Where does one find people willing to beta test?

  • Hey, hows it going!

    So I was curious about how this works, it's affected me in two areas. Once in-game with another player, this isn't a problem at all but when it comes to retrieving data about other games, I will eventually come to a "Flood Limit Exceeded" error, which (I think) disconnects from the signalling server and prevents me from reconnecting to it unless I refresh the game. Now, I'm totally understanding if I was sending constant requests every tick to the signalling server, but I'm not doing that, I space out the requests (Maybe I don't space them enough?) I also don't expect to be using all the resources on the signalling server, I do understand that it's shared and primarily used to route people to eachother, but is there a way I can solve these situations I am facing?

    • I make a request to the signalling server every 5 seconds to get the Game instances, so that I can tally up how many players are online. after a certain amount of time, maybe in a few minutes, I get a "flood limit exceeded"
    • I make a requests to detect the next empty room every 3 seconds when connecting to a game. Say there's Room1, Room2, Room3, and you attempt to connect, you will become host of Room4, and then if Room1/2/3 become empty, then you will end up stuck in Room4 until a bunch of players take up the previous rooms. So every 3 seconds, it will detect what room is the next empty one, so if you were in room 4, you will go to room 1 if it is empty.

    Thank you!

  • I CAME IN LIKE A WRECKING BALL!

    Really can't wait to play this.

  • Thanks for the feedback!

    I've released a Demo, link is on first post!

  • This would be awesome. I hope to know if this is at least possible to implement in any way.

  • Interesting. Definitely consider uploading a capx, I'd be able to solve this quicker! :p

  • DUTOIT is right! In my experience, having just 1 event sheet containing over 3,000 events caused weird loading delays each time I click on the sheet. Ashley advised me in another topic to split the events into separate sheets and it worked

  • DravenX Thank you! The bunnies only stun eachother, no death. I'd feel too cruel playing my own game if they get mercilessly killed lol

  • Thanks!

    I've made an update video which is a lot less amateur than my first video

  • , YAY! I've always wanted an internet!

  • Goddamn that looks immersive. Keep up the good work!

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  • Hello one and all! I thought I'd share my current project, which is a free online platformer-fighting game that matches you up to a random other person (Inspired by Omegle <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">) that you must battle.

    It's being designed to be supported on Android, as well as PC (Windows, Linux, Mac as usual <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">), so you can battle against players cross-platform!

    Demo: (Needs other players to be online to play, and this game is not currently well known and has very few players.)

    http://www.newgrounds.com/portal/view/639073

    Subscribe to Construct videos now

    It's in really early stages, and it's hard to find consistent time to work on it, so I've prioritised my goals and focus on the gameplay mechanics primarily. (Which is why the art is very messy and stuff is borrowed from my other projects as of now).

    I've paused on my main project, so that I could experiment with the Multiplayer object and see what I could come up with, and it's gone a lot better than expected and this is what I've come out with. I'm very driven and motivated to get this project to a high standard with a lot of polish!

    I launched a Kickstarter to raise money to be able to test on a Tablet and also to afford a Google Play license. I've always held back on the idea of starting a Kickstarter, but I'm a quiet person and thought it might help me get noticed, even a little bit, as well as fund for me to test and deploy the game when it's finished!

    Kickstarter link is here, if you're curious.

    IndieDB : http://www.indiedb.com/games/super-bunny-fighter

    I'd love to hear any feedback! Does this sound like something you'd play and enjoy?

    Thanks for reading!