Jase00's Forum Posts

  • I completely agree. Like, I passionately agree. It's great to be able to influence the software that you use and spend regular money on.

    But we already know the response that's coming - "we are a small company".

    It would be cool if there was an employee who could do these minor/moderate suggestions that might take a couple of hours to implement and test. I always get excited for updates but it does feel focused sometimes, like I'm not interested in 3D shapes (it's really cool, but not needed in my case) but it seems like the next few updates might end up being mainly about 3d shapes. There's me who is eager to see new stuff in the event sheet view, where I spent 90% of my time. Improvements to bookmarking such as groups and coloured bookmarks and other event sheet improvements would just speed things right up for me, but how would I ever attract attention to that lol, I wouldn't give up a vote for something that I don't think I'd use myself.

    I sometimes have seen people post on the forum and then their suggestion is more likely seen and an answer is given. I rather not do this coz it feels like it'd pollute the forum, and if everyone started doing it, then it would probably be enforced to remove posts like that and pushed towards the suggestions website once more.

    Ayy,

    I was curious to see how many others would still continue to use Construct 2 after support is officially ended after July 2021.

    Personally, I have about 3 projects that I'm working on-and-off in C3, but I do have 1 large project that is only about 30% completed that is still in C2, and I chose not to move to C3 for this project for a few reasons (too many third-party plugins, the project is a free game that I slowly work on so I'd rather not develop it on a "subscription" software, etc.)

    Anyone else still hold their love and passion towards C2?

    Anyone still in the middle of a large project, or developing addons still?

    Or does anyone see themselves starting new projects in C2 even in a year from now?

    Does anyone have fears, or confidence, on how C2 will function in the upcoming years? (e.g. Years ago, we once had that issue where a mandatory update was needed to fix all audio in all HTML5 games. What are the chances of something like this happening again I wonder.)

    I feel its a strong bit of software still - I found that it fits my workflow in some places, e.g. I do not use multiple event sheets and only use groups, which works fine in C2, but in C3, the editor can lag terribly when you have 3000+ events, so I need to start adapting to using multiple event sheets (which is probably better practice anyway, but hard to unlearn what I've been doing since using clickteam products 10+ years ago!)

    Would be curious to see what others think!

  • Many thanks Ashley, glad that they work!

    The third party addon thing...

    I moved to C3 with the intention to strictly use the official plugins only, so that I can get optimal support from Scirra if any issues arise, and not need to mess around with removing plugins to submit bug reports and such. Makes it easier for everyone.

    It would be confusing to try to use third party plugins when there's official plugins that are advertised and documented from Scirra. If someone had an issue that came from using a third party plugin that already exists as an official plugin, then I would have thought Scirra would think "why are you using a third party plugin, we have an official one!" like if people tried to use the ported Paster plugin, surely we would be strongly advised to use the Drawing Canvas plugin as it's official.

    There's definitely trustworthy developers out there, but I'd hate if I misjudged, or the cost is high to buy the plugins, and buying a third party plugin doesn't guarantee support or that it will continue to be updated. Whereas it is the opposite for official plugins (free to use any of them, support is given, updated often, bug report system that applies to all official plugins, etc.)

  • Uh, just to clarify, besides the subscription feature, do these monetisation plugins work correctly? Are they not being maintainted at all?

    I planned to use Mobile IAP at some point and this thread made me confused about the level of maintenance for official Scirra plugins. I've never monetised any previous projects before.

    I really rather not rely on any third-party plugins either, as this has burned me in the past.

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  • I'm subscribed to work on a Android project only. I avoid using third party plugins at all, just so that I can have full compatibility and avoid any weird issues, but this thread makes me worried that when I start testing APK exports, that I will encounter many problems and will need to spend a lot of time fiddling with the scripts options/Web worker options, debugging and testing why I get different results in an APK vs Chrome, etc.

    I really hope this doesn't happen, otherwise I'll be thinking "Why did I subscribe to C3 when I could have just continued using C2 which didn't have these issues when I exported APK files?".

  • How does one create a custom theme in C3?

  • Fair enough, thanks for the reply, I was mostly curious if it was potentially going to be added.

    Cut and paste is painfully slow (In the example I gave with 10 actions and moving the 5th action to the 4th position in the list... this would be so many repititions of "long-press, cut, long-press, paste"... only to move an action up by 1).

    I understand C3's mobile support is supposed to be for basic touch-ups... I suppose thats why I wish I could drag n' drop events and actions, to "touch-up" my events. To me, reordering events is more "quick touch-ups" than writing out expressions or using the image editing stuff, which all works fine on mobile.

    I understand UI is extremely complicated... I assumed "all the code is already there", so I thought it wouldn't be a matter of writing a huge chunk of UI code, but maybe it's just adding a Boolean here or there to check if your touch is within an area of the Event Sheet View, and then checking the boolean and if true, then use the "Touch Scrolling" code, else use the "Behave as Mouse" code. Perhaps I misunderstand and that a physical "touch" is not compatible with the "Behave as Mouse" code or some other unexpected reason.

    This made me check out GDevelop as this is the only comparable product I could think of (A Game Development HTML5 app that works on mobile), and turns out that GDevelop allows you to drag n'drop events, but not actions as far as I could see.

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  • Multiselection is a "nice to have" imo, but not crucial.

    I mainly was curious if this stuff was incoming due to the recent update making changes to touch/pen.

    I feel there's an easier approach than needing to heavily modify the event sheet view, but maybe I am missing something. There's already a dedicated global "Mobile mode" that allows the windows to pop out from the sides of the screen, so I'd have thought this wouldn't affect the general desktop user.

    What about a scroll area on the left side of the event sheet view that scrolls JUST like it does when using touch, but then the rest of the event sheet view is treated as a mouse with click/select/drag? For a sacrifice of squishing the width of the event sheet view slightly, it would grant fuller functionality.

    E.g. In Construct terms: if touch.x < viewportleft()+64 then "SCROLL" , else "BEHAVE LIKE MOUSE (I.e. Tapping would select, dragging would drag the events/actions)

    I like to think this would be relatively straightforward to implement as the "touch scroll" code already exists in c3, as well as how mouse behaves within the event sheet view.

    You could scroll with your left thumb and you could hold onto a drag with your right thumb and just drag n drop like you would with a mouse.

    If it's complicated then I will stop chasing this as it probably is a niche suggestion that won't get much attention, I just hoped a basic method to drag n drop could be thrown in for mobile users.

  • Well like, actions specifically - if you had 10 actions in an event, and wanted to move the 5th action to the 4th place, you'd have to cut and paste each action 1 by 1 until its in the correct order.

  • I gotta say, the recent update really gets my hopes up that maybe scrolling/dragging events in the event sheet view, might actually become a reality. Even a clunky solution would be used a huge amount by myself.

    ... Is this on the cards at all?

    Being able to drag events, in any way even if it's clunky (but at least possible), feels like the last hurdle to being able to fully using the event sheet view on mobile!

  • I was wondering about this a couple of months ago too.

    I understand that it's a tricky thing to implement, but I do wish something like a toggle button could exist that switches between "Scroll" and "Drag n' Drop" mode, anything would do, I'd use it a huge amount.

  • Thanks for the info! I gather this means that photon is a paid service that is more easy-to-use but less flexible (I.e you cannot control who receives messages; photon just broadcasts everything out)?

    I was under the impression you could setup a "dedicated host" type of setup with the Multiplayer plugin too, I thought running an instance of your Construct project on a server or a computer that is permanently on, would act as a sort of dedicated server.

    Do a fair percentage of people struggle to connect to the Scirra multiplayer signalling server?

    Very interesting nonetheless, having more options is always good!

  • I see "Photon" mentioned often. I use the Multiplayer plugin when I make online games and have never really looked into Photon - Are there any notable pros/cons to using Phonton?

  • You could delete the LiteTween behaviour using C2, then load your project in to C3.

    C3 has an official Tween plugin, so you could recreate the missing events afterwards.

    It's a bit tricky doing this blind, but you could open C2 with the original project, then do a search for "LiteTween" and then have C3 open at the same time to compare and re-add events.