jance0405's Forum Posts

  • See if this helps. I've changed the Match/NoMatch to a single button to simplify things. Also added the "Simpler" event sheet.

    http://www.blackhornettechnologies.com/Construct2Stuff/CompareFramesExample_BHT.capx

    DUUUUUUUUUUIUDE, This is exactly what i am looking for, OMG, from 24,000+ events to 300 +events just using your idea. Thank you so so so much

  • having an problem with the scale. There is a unfilled part on the right side of my game. I tried to implement the suggestions from cocoon docs like adding and changing || this.isCocoonJs in c2runtime.js but it didnt work

    I export my game in cocoon using canvas+ as web engine. I use the following settings

    I also tried the "Letterbox Scale", same result

    On cocoon

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  • Hi guys, i update a new capx file please proceed to page 1 and click on the new link

  • Please view this image

  • if sprite1.animationframe = 1

    If sprite2.animationframe= 2

    >>>>>>Perform action

    1. How did you attach an image Without linking them?

    2. Whats the use of "Is betweenvalues" (can you make a capx)?

  • jance0405 explain to me what your trying to do exactly and i will make a capX for you

    I just i want to compare the animation frame of sprite1 to animation frame of sprite2 without having multiple line of events. Please check the attach capx on my thread. Ill explain the problem there

    If you have other ideas without using animation frame but with similar function to what i want to achieve. Please do it

  • I know someone can help me with this

  • Im almost done with my mobile game, i got curious to what does it looks like to play in mobile game so i compile the cordova (zip file) using the power of cocoon.io, i use canvas+ as a web engine because people say it has the best performance.

    So my first compile in cocoon has 288mb memory usage inside my capx and the result was terrible performance, everytime i touch ANYWHERE on the actual game, it lags/hang for 1 second then a friend of my mine told that the memory usage is quite high, so it might be the reason.

    I adjust and delete some sprites from my game, and i was able to have 107mb as a memory usage, i immediately compile it again in cocoon.io and WTF, it still lags/hangs for 1 second every touch

    If its not the memory usage then what?

  • I export my capx file inside construct via cordova (v240) then i upload my zip file in cocoon.io and i use canvas+ as a web engine. After that i install the apk file on my tablet, after the splash screen of cocoon, a never ending black screen appear

    I was not happy with the result so search for a solution online. I found a solution on cocoon forum saying to "Downgrade your capx file" so i did.

    I tried to do it on v224 export it on cordova (inside construct) then compile it using cocoon. The result is still black screen but i never lose hope so i tried it to v230 and luckily it worked but with poor performance. I dont know what causes the lag/hang everytime i touch anywhere on my game. Like when you try to touch a sprite with no function (just a sprite) it lags a bit like 1second.

    My memory usage is 288mb only

  • I finally fixed it but only by using webview+ and im not happy with the performance of the game. It lags/hang 1second everytime i tap anywhere from my game.

    My memory usage is only 288mb. Is it too much?

    Any suggestions how to fix it or how to convert in canvas+ without black screen?

  • Hello guys, i encounter this "Black Screen" after i compile my zip file to cocoon. Before i post this topic, i googled a lot and luckily ive seen some thread from cocoon forum that this problem have been fixed by:

    1. Custom Loader

    2. Box 2d web(Physics)

    3. uncheck minify

    4. Include c2 cocoon plugin to cocoon.io plugin

    I have tried everything but still i got a black screen. Currently using version 240 of construct2

  • Anyone?

    Any suggestions?

  • > I have watched the video tutorial and you use intel xdk to export your files but how about in cocoon.io? will it work

    >

    I don't know because i didn't test it

    can you test it?

  • I have watched the video tutorial and you use intel xdk to export your files but how about in cocoon.io? will it work