Im almost done with my mobile game, i got curious to what does it looks like to play in mobile game so i compile the cordova (zip file) using the power of cocoon.io, i use canvas+ as a web engine because people say it has the best performance.
So my first compile in cocoon has 288mb memory usage inside my capx and the result was terrible performance, everytime i touch ANYWHERE on the actual game, it lags/hang for 1 second then a friend of my mine told that the memory usage is quite high, so it might be the reason.
I adjust and delete some sprites from my game, and i was able to have 107mb as a memory usage, i immediately compile it again in cocoon.io and WTF, it still lags/hangs for 1 second every touch
If its not the memory usage then what?