jance0405's Forum Posts

  • Hi guys, i found the source code of the amazing trail effect. Please read back on my post

  • I made a fairly non resource intensive trail effect.

    https://drive.google.com/open?id=0B8Hlh ... m9JbjZtczA

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    wow, Looks similar but the 250+ objects will gonna kill the mobile performance for sure

  • Anyone?

  • You can make it possible using particles and effects. I'm not sure how effective it will be performance wise, it will use GPU memory more then average effects or sprites would.

    I've seen similar to this trail effect and yes it took 2k objects to achieve this kind of effect but may be someone can do it without affecting the performance of the game

  • Hello, I've seen this amazing trail effect from this website Trail Effect Could it be possible to make an exact effect like this in construct 2?

    What i wanted to achieve:

    1. I want the object to spin first in a circular shape just like on the website i linked

    2. Make a long trail when mouse is being moved to any direction

    ==================================================================

    Could it be possible to turn this into plugin?

    Trail Effect Source Code

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  • Just give cocoon.io a try. Its not gonna hurt you. Here's a complete guide on how to do it. As in complete from the beginning to google console dev setting up

    https://shatter-box.com/knowledgebase/cocoonio/

    He also make a tutorial on how to set up in iOS. I havent tried it yet cause i dont have ios device <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

    ======================================================================================

    Offline intel-XDK (Crosswalk Build)

    Subscribe to Construct videos now

    Im a cocoon.io user since from the start.

    Pros

    1. InApps (RemoveAds & New premium item)

    2. Ads (Appodeal & Admob)

    3. Share with automatic screenshot of the game

    4. 14mb Apk size (My project)

    5. GooglePlayGames (Leaderboard & Achievements)

    6. Facebook plugin

    Cons

    1. Not all custom/default plugins and effects are supported by cocon.io (If not supported, it can cause to poor performance, black screen or build error)

    2. Going to another layout sometimes causes 3-5seconds or more. Let just say your Main Game Layout has 30-50mb memory image)

    3. webgL 2.0 is not supported (causes black screen/build error too) so better use v239 and below version of construct 2

  • Here you go: https://www.dropbox.com/s/w65drz8albaa4 ... .capx?dl=1

    Hi, i have sent you a message.

  • Here you go: https://www.dropbox.com/s/w65drz8albaa4 ... .capx?dl=1

    Wow, thank you very much.

  • I'm creating an unlock screen pattern. What i have done so far is to create a line according to the distance of Touch plugin and the lineSprite.

    How can i make an straight line after the lineSprite collides with other circle? Please take a look at my capx

    Lock Screen Capx

  • Link is no longer working

  • Temporary solved. Im now able to compile it using this custom plugin https://github.com/Tamplier/cordova-plugin.git but a never ending black screen appeared on my game

  • Im having a problem during the compilation in cocoon

    So i have CocoonGooglePlayGames plugin on my game and then i also implemented Appodeal plugin for my ads, i install this https://github.com/appodeal/cordova-plugin.git beause it needed to install but during the compilation i got this error:

    -------------------------------------------------------------------

    FAILURE: Build failed with an exception.

    * What went wrong: Execution failed for task ':transformClassesWithDexForArmv7Debug'. > com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command '/Library/Java/JavaVirtualMachines/jdk1.8.0_112.jdk/Contents/Home/bin/java'' finished with non-zero exit value 2 * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. FAILED

    BUILD FAILED

    -------------------------------------------------------------------

    I tried to remove the CocoonGooglePlayGames plugin and viola, My compilation was successfull the ads are workinb but i really wanted to put a leaderboard on my bame and i needed that CocoonGooglePlayGames plugin to do that

  • update?