About isometric
8 way capx from R0J0hound
If you want it to turn to the direction to move before moving then you'll have to do it manually with events.
Maybe something like
every tick
--- sprite: rotate 100*dt degrees to target_angle
Sprite: angle is within 0.5 degrees of target_angle
--- sprite: move forward
DrewMelton
I guess when you have shading and shadows on the ground you can't mirror.
40 frames would be smooth.