jagoman's Forum Posts

  • Do this....

    Instead of the text for the "on item missing" block, just put your prompt for entering their name.

    Save the name after they input it.

  • My app connects with the device camera and displays it on screen. Everything works in the browser, and even on my mobile via remote preview.

    But, as soon as it is an APK (or debug APK), the camera request is not complete. I check the app permission requests, and there's no request for the camera to be used.

    Note: I have checked the box to "require camera permission" on APK export.

    Anyone know a solution?

  • I think this is only needed if you chose to not show the banner when you first loaded it, or if you've hidden it after, and want to show it again without loading again:

    "System > On start of layout > MobileAdvert > Show the current banner advert"

    I don't deal with PhoneGap. I just use the inbuilt Cordova export to an Unsigned APK. No need to touch config.xml or index.html.

    As for the Black screen issue. I can't see why it won't work on the latest Chrome with r71. Either just be sure you are definitely using r71, or try in Firefox ... otherwise I'm not sure.

  • Yup, all the colours of the rainbow!

  • You're in luck, I made something similar a while back:

  • 1. [Avoid the Black Screen Issue] Make sure you are using the latest version of C3 OR use the latest Stable version https://www.construct.net/gb/make-games/releases

    AND

    If it's still not working, then when exporting DONT 'minify script'.

    2. Put in your App ID:

    3.

    Load or Load and display your advert:

    • I've added a 1 second delay as 'On Configuration Complete' action wasn't working for me.
    • The first ad is an Interstitial Advert (Fullscreen). Only loaded, not shown. I show it later when I want to. This way there is no loading lag in displaying it
    • The second is a reward video. For some reasons it looks just like the Interstitial Advert line. Same, load only, and show when I need to.
    • The third is the bottom banner. Loads it and displays it.
  • I had the same issue (with Admob I had black screen. Without was fine)

    It was an issue with the version of C3 I was using, I think the issue was with r69. I'm using r73 atm and it's fine.

    if that hasn't sorted it, I'm not sure, but try using r71 which is the only 'stable' version https://www.construct.net/gb/make-games/releases

    And if it's still not working, then when exporting DONT 'minify script'.

  • Hi,

    Do this:

    Menu -> project -> export -> Android (Cordova) -> Next -> [SELECT UNSIGNED APK] -> Next

    OR

    From the Export Manager pop up, you select the non-APK export that you made previously and turn it into an APK using the "3 Dots" button at the top of the Export Manager pop up.

    You'll then need to sign the APK etc before uploading to the Play store. If you just want to test on your phone, then you can export as DEBUG APK, which you can transfer and install on your phone.

  • Heya,

    Generic response, but almost always the case. Try one of the following:

    • Remove / Disable Adblockers
    • Clear your cache (But backup your projects first!)
    • Try another browser
  • Heya. I use these display settings and they work fine for me.

    There will be Black parts shown at the top and bottom for longer screens like for Samsung S8, but this is fairly normal.

  • Record the Sprites X & Y in global variables, then recreate the sprite on the new layout with those positional values

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  • Hi,

    I'm exporting a C2 project in C3, after uploading to Google Play Store it says that I'm missing the permissions for BILLING.

    The game used the C2 Cordova plugin that allowed IAPs (This plugin seems to be whitelisted from what I've seen)

    Everything worked fine back in IntelXDK days, but now I have this problem with the same game.

    Is there a way I can add this in manually (if not through some options).

    I think its something to do with: <uses-permission android:name="com.android.vending.BILLING" />

    ...but I don't know where to add this.

    Thanks

  • Nice one

  • Ok, so firstly. I use this plugin. It's easy as all the translations can be in ONE file. Simple! (Only tried in C2)

    https://www.scirra.com/tutorials/5349/t ... ate-plugin

    Secondly ... a HUGE time saver if you want A LOT of languages. I created a Google doc that creates ALL translations in a second (you can edit them if necessary after). See the image below, and the function that I've used. I would then export this as a CSV and convert to a JSON for the plugin, then DONE! Tonnes of languages added / updated.

    Of course you need to add an option to select the language in your game (or auto load a language .. see plugin tutorial above).

  • Heya, Apparently it's not working yet.

    MobileIAP only just became available 2 weeks ago, so I guess it's a waiting game for AdMob implementation.

    No ETA on it neither.