jagoman's Forum Posts

  • jagoman,

    There is a problem with this , i get the same image on all of leaderboard images ?

    This is resolved at event 18; It checked to see if the new user image is the same as the previous image, then it will hide the userImage.

  • You need to set the image of a sprite with the URL you get from InstantGames. See my last post here:

    https://www.scirra.com/forum/fb-instant-games-leaderboard_t202007?start=10

  • For those that wanted a pre-made leaderboard, here is one I made:

    http://s000.tinyupload.com/index.php?file_id=72443483567597873242

    The leaderboard shows 10 players at a time. You can go to next / prev 10 players. There's also a button to view the top 10 players, and button to view your position in the leaderboard.

    It shows Player rank, score, name, and image.

    I can't give much support, but feel free to use it.

    To test it, just change the name of the leaderboard (mine is non-contextual), and upload the export to facebook, all submitted scores will show up. (note: I've only tested with a few players in the leaderboard)

  • Leaderboards are brilliant for increasing user engagement, and adding to the longevity of a game.

    Don't think of it as something that is in conflict with Social Sharing, but rather either complimenting, or an entirely separate element.

    You can boost the social sharing side of your game with incentives such as free in-game currency or lives etc for each share. I have 3 buttons that each give free coins when clicked; Rate Game, Facebook post, Twitter Post. You'll have to record to memory whether they have clicked them or not. Some people will abuse this, but it's more than worth it!

  • Yep, I'm with you on that.

    I currently stick all the duplicated events in a function and call the function on each occasion.

    A work around that shouldn't be needed.

  • There's too much money at stake for them to scrap it. Give it a few weeks. They'll just impose a few restrictions that won't even affect us.

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  • Bump*

    Yeah I need to know this too. ...and I don't want to use sprite fonts

  • Why not just decide at the point you load the ad which will be shown?

    Because sometime we don't know when the loaded Ad will be shown (dependant on user actions)

    Example:

    At start of game, load Interstitial Ad

    At end of game, show Interstitial Ad (or every nth game)

    Play clicks "Watch Reward Ad to Continue", player then waits for XX seconds for video to be downloaded before playing (Video can't be preloaded because the Interstitial Ad was loaded, and there's not enough time to preload it at the end of the game)

    I've coded a bit of a workaround, but it's not flawless (similar to the tutorial shared).

  • "Show ad" only shows the last loaded ad, so there's no point loading two at once.

    Understood, but there are instances where we might like to preload both an interstitial ad and reward video ad before we want to show either one, and then based on the actions of the user, show either of them instantly when we need to.

    ...So, exactly the same as the AdMob Plugin

  • Just buy C3. Stop thinking, start developing!

    ...but seriously it really depends on what you need.

    For mobile game development, C3 is nearly perfect for most types of 2D games. Give it 6 months, and it'll be spot on.

    If you know what you're doing, game development with C2/C3 is super fast, and (important for me) 'code' is easily reusable for your other games.

    https://github.com/Scirra/Construct-3-bugs/issues/1414

    FYI this bug has been reported.

    It might be the same issue you are having with the Build process throwing up an error.

  • Cool

    As for the adverts loading, I've test again, and yes, it's definitely showing the last fully loaded advert:

    Load Interstitial Ad Event

    Load Reward Video Ad Event

    (Interstitial Ad Loading complete)

    Show Ad [this shows the Interstitial Ad, as the Reward Video Ad is not fully loaded]

    (Reward Video Ad Loading complete)

    Load Interstitial Ad Event

    Show Ad [this shows the Reward Video Ad, as the second Interstitial Ad is not fully loaded]

    (Interstitial Ad Loading complete)

    SOLUTION: We need 2 types of "Show Ad" events. One for Interstitial, one for Reward Video Ad.

  • Add the googleplay object to the game.

    Then edit the propeties of the object (click the plugin icon, then look at the properties window. The entry field is there)

  • You say its working on facebook .. but do you mean messenger?

    Im testing just from messenger, and it works everytime.

    Everything else seems about right.

    Also when an advert does appear it should register this, and youll see the stats of how many times it appeared in the monetisation manager. Is the value still 0?

  • Thanks for that, but I think you can use both, it would be a bit silly to only allow one and not the other.

    I've seen both working in my app, but it seems like it will show the advert type that was last 'completely loaded'.

    For example:

    Load Interstitial Ad Event

    Load Reward Video Ad Event

    (Interstitial Ad Loading complete)

    Show Ad [this shows the Interstitial Ad, as the Reward Video Ad is not fully loaded]

    (Reward Video Ad Loading complete)

    and, yes I use "Use Loader Layout", but I also set "Loader Style" to "Nothing". It's fine for me.