d939569e84594e1586eac3e65e28dfb2's Forum Posts

  • Seems right ... But it sometimes happens that, if I have "Dictionary|Is empty" condition just after the "Load" action, it recognizes it as empty. Is it possible that it's because I'm calling function?

    Do you mean within the same event, or two different events?

  • So something else is causing your crashing, from what I understand. Is there a plugin that activates/accesses data on start or end of layout?

    If you run the app in Visual Studio, is there anything in the error log?

  • no worries, completely understand.

    if you can make a fresh project, barebones, with the same behaviour and send it that would work. None of my projects on windows 8.1 have that behaviour, so something is going on.

    Cheers

  • can you send me your capx? I can take a look if you want

  • are you missing a plugin by any chance?

  • I am not sure there is really a fix for the audio. I tried messing with the audio for awhile and found no real fix for windows. If you have very few sounds, the first time you play them there is a large delay. After that they are fine ... it sucks but unless there is something I am missing we cannot really do much audio with Windows when using Construct.

    I am not sure what you mean by your game crashing. it sounds like the game is minimizing, not crashing.

    I have not tried to make Windows Phone vibrate. So Cannot help you there.

    I don't use the windows phone plugin as if I am not mistaken that is pretty old. The built in Windows plugin should work for the most part. Also, for windows 8.1/Windows Phone 8.1 if doing a Universal App, the Browser function should work nicely. For example, for my Windows Phone 8.1 apps I use the browser back button detection and it works for pressing the back button on your phone. For windows 10 this seems broken (it does this "crashing" you describe).

  • I've made numerous construct games with no coding.... Can't really see OPs point of view. Kind of seems like OP is stuck, upset, or thought he code make a game like halo overnight.

    You need to start small and work your way up. I'm sure you did not master making assets overnight. Construct is no different. Flappy bird you can make in minutes, but more advanced games take learning. No programming does not mean no learning required.

  • Do you have any tutorial?

    Not yet, but I am working on it.

    The included Capx should be pretty straight forward to follow. If you have any questions, let me know.

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  • SamRock here it is!

  • Hi folks,

    Working on a Consumable IAP for Windows 10 apps.

    This is still in the creation phase, but I would like input on it. Here is the plugin, and capx: https://www.dropbox.com/s/jlzjq5s3lt0abq2/Win10IAP_beta.rar?dl=0

    Please do not add it to your current projects unless you back them up...this plugin does no checks for the platform you are on so if you build it for Android, the plugin will still try to load if you do not do any sort of check.

    I am creating a document for it, which is not ready, but with the plugin you can:

    • Get unfulfilled consumables
    • Purchase consumables
    • Grant consumables (use them, add tokens for example)
    • Fulfill consumables (let windows store know purchase is done)

    A thing to note, the purchase, granting, and fulfill process is all done with the code and plugin. You should handle the usage within your application in a way the user is not interacting. For example, once the user Purchases the item, they should not have to click "Grant" and "Consume." Your app logic should handle this.

    You can test for unfulfilled items easily. Either with a Windows Store Proxy, or buy purchasing multiple items without fulfilling them. When you press the button to check for unfulfilled products, that is set to the active item. Meaning, if one is found, you can then fulfill the purchase. After, you should continue to check until no unfulfilled products are found.

    If you want to change the products offered, you must update the windows store proxy file. The app is setup for testing so everything is there. All you need to do is export with Construct, open the project in Visual Studio 2015, add the Windows Store Proxy (included in the rar file), then test the app.

    If you run into issues, please let me know.

    If you have suggestions, or questions, post them here.

  • >

    > > Ashley, will teh WIndows 10 updates only include changes in the pubCenter and IAP plugins?

    > >

    > > I read MS has introduced Video Ads & Interstitial Ads in pubCenter. It will be great if Scirra team can have these basic plugins ready for stabel version. Also as you work on the IAP plugin, request you to include IAP consumable feature

    > >

    >

    > I am almost done my IAP Consumbale plugin for Windows 10. Any interest in it ? I need a few guinea pigs...

    >

    Thats awesome!!!! I am ready for the experiment!!

    You are in luck, the beta version is ready. I will be posting it shortly

  • Ashley, will teh WIndows 10 updates only include changes in the pubCenter and IAP plugins?

    I read MS has introduced Video Ads & Interstitial Ads in pubCenter. It will be great if Scirra team can have these basic plugins ready for stabel version. Also as you work on the IAP plugin, request you to include IAP consumable feature

    I am almost done my IAP Consumbale plugin for Windows 10. Any interest in it ? I need a few guinea pigs...

  • probably a bug but win10 is still in development for mobile phones, i heard release date is somewhere mid december, stay on 8.1 until 10 is out, it's the best suggestion i have.

    I imagine it is a bug. Just getting some of my apps ready for Windows 10.

  • Hi folks,

    In Windows Phone 8.1 using universal app, we could use the Event for Browser Back Button. For Windows 10, this seems to not work. When I press the back button, my app just minimizes. If I try the app on Windows 8.1, the back button works like it should (calling the Browser Back Button event).

    Has anyone experienced this, or knows how to make the back button work properly?

  • Ashley instead of just closing the bug, why can't it just be re-opened and I include a capx? Closing it just to have me create a new one clutters the searching and bug section, would it not?

    EDIT: Issue resolved. It seems reinstalling VS2015 multiple times does the trick. When I say multiple, I mean 5-6 times did it for me. Nothing different each time. Pretty weird.