IsometricRobot's Forum Posts

  • Its just adding a secondary condition to the events in the group. they won't activate until both conditions are met. you can use the secondary event condition to control when actions can be set. so you have a group of events you want to be active only once? you just set an action where you want the group action to end to change the variable thus eliminating the statement of the secondary condition.

    I don't see how this adds whole new events just conditions within an event and an addition action where the group of events end.

  • You can set a another condition as a variable.

    EventUsed = false.

    Object condition

    EventUsed = false   ----> thise groups actions

    end of group actions ----> set EventUsed = true

    Make sense?

  • I think a new rule for those posting projects to get assistance on: declare all custom plugins you have installed.

  • I think the biggest thing you may be looking for is how to detect a group of balls and check if 3 or more balls of the same type are connecting to destroy that group of balls after a bit of animation.

    This mechanic will take some time for me to try to think of how to implement it.

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  • Could you share what you have so far? And leasts take this a step at a time.

    First, lets address adding a layout for a menu screen. I implemented a seperate layout for my menu screen in my own test game.

    Remember that whatever Layout you have selected will be the one that loads in the preview, so if you have no way of getting back to the main menu on your second layout you'll be stuck in the second layout until you reload the right layout in your preview.

    There is a system action that allows you to load a new layout by name.

    Try working through that. And I would also recommend reading through the manual at least once through. Not a super detailed reading, just a quick read through. You'll soon realize that things will just come to mind of what you could do, and you'll have an idea of where to find it in the documentation.

  • <img src="http://imageshack.us/a/img641/3170/22995447091913288176935.jpg" border="0" />

  • I hear ya. I think it really depends on what you want to deploy and what works well in Kongregate.

    If I was building a "launcher" type game I would definitely put it on Kongregate.

    I hope anyone that does have some success with their C2 game on that platform will post about it here! :D

  • Just off the top if my head can't you pin a invisable arm on the player sprite with another invisible sprite on the end to lock the camera on?

  • That's a great story, but he uses Unity for his game development. I was hoping for specifically Construct 2 success stories.

    I wonder how many of us are considering Kongregate as a deployment platform.

  • Is it possible you can create an example of this portion of your project and post it? I'd like to tweak with it.

  • You could always make him static and make everything else move to the left <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Has anyone been able to receive a favorable rank on their C2 game in Kongregate?

    I assume HTML5 games also qualify for their weekly and monthly cash awards.

  • I don't have construct 2 installed at work but after reading the Deta Time expersions I'm leaning towards this soltuion:

    Create a global variable for time touching (maybe TimeTouch)

    On touch - > System set value Timetouch = TimeTouch + 60 * dt

    On touch lease - System set value TimeTouch = 0.

    I can't verify right now. Let me know if this helps.

    Source: scirra.com/tutorials/67/delta-time-and-framerate-independence

    NOTE: If you don't use dt the amount of "time" recorded will be based on frame rates. dt will allow proper time tracking regardless of frame rates. At least that's what the documentation says.

  • > I think you will benefit at least reading through the manual at least once. Maybe try a few tutorials before jumping into making a clone.

    I am done with manuals and samples already. I am just finding problem in picking objects. I will post my capx in some hours then you people can help me out.

    Sounds good. Post it and I'm sure some of us will be able to point you in the right direction.

    On an unrelated note, its too bad you went through the manual while you were not logged in or else you would have been given badges.

  • The various resource have varying degree of how they want to be cited in your game, some just want an email because they are curious how their assets are being used.

    Open Game Art

    Wrath Games: Free Development Resources

    Pedro Alonso PablosPedro Alonso Pablos - Free Music (Sounds 8 bit)

    Google Sketchup 3d Warehouse

    You can use Google Warehouse with Sketchup to produce 2d images of 3d models.

    This last one is a bit tricky to find the permission to use. This line comes from the Warehouse's Terms of Service:

    "Rights granted to other end users of the Services. You give other end users of the Services a perpetual, sublicensable, irrevocable, worldwide, royalty-free, and non-exclusive license to reproduce, adapt, modify, translate, publish, publicly perform, publicly display and distribute Existing Geolocated Models, Existing Non-Geolocated Models, New Models and related content and derivative works thereof which you submit, post or display on or through, the Services."

    Hope these are useful.