ironhide1975's Forum Posts

  • 4 posts
  • Greetings,

    I am working on a Mega Man type game and trying to get the animation between walking and walking+shooting done.

    The problem is, when I have the character fire, the walking+shooting animation does not animate.

    I get the first frame and that's it.

    Anyone else run into this issue?

  • I'm having a peculiar issue occur with the game I'm making. I'm worried this may be a bug with Construct 3.

    To summarize, in my game, my character can go left or right. I also have an option to give the character a quick 'dash' which increases his speed for about 2 seconds.

    I am finding on random occasions that by clicking the dash and then pressing a direction and attempting to do a quick reverse in another direction the movement will get stuck, and even not pressing any actions for movement the character will stay locked in that movement for some reason.

    For example, walk right, press dash, and then hit left, let go of the keyboard, and the character will continue to walk right.

    I've reviewed my code several times and can't find what would cause this. If there are no keys pressed on the keyboard the character should stop.

    Any help is appreciated...

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  • I have a baddie I am trying to get to randomly walk around a mountain top. There is the option for him to go up or down the mountain. I believe I am having an issue where the random path is generated if he progresses too far or up from the Y axis, he never gets to the end of the path. So he stands there in place bouncing up and down, never able to reach the Y axis due to gravity.

    I do have a fail to find path rule setup, but it doesn't appear to be working.

    How do I get the path to either not be concerned about the Y axis on arrival OR have a large span for the Y axis to indicate anything within a certain field.

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  • 4 posts