I have a baddie I am trying to get to randomly walk around a mountain top. There is the option for him to go up or down the mountain. I believe I am having an issue where the random path is generated if he progresses too far or up from the Y axis, he never gets to the end of the path. So he stands there in place bouncing up and down, never able to reach the Y axis due to gravity.
I do have a fail to find path rule setup, but it doesn't appear to be working.
How do I get the path to either not be concerned about the Y axis on arrival OR have a large span for the Y axis to indicate anything within a certain field.