IntelTyler's Forum Posts

  • 4 posts
  • Alright, totally misunderstood what you were talking about. Right now the XDK NEW has the 25MB upload, but I believe you can actually just upload your project to the AppCenter(http:// appcenter. html5tools-software .intel.com) without going to the XDK and build with only a 50MB limit.

    This limit is imposed because the Google Play store won't allow apps over 50MB. If you have a game over 50MB, there is another way you can compile your code native to point to another bundle that injects assets. This technique is only available to native devs as of this moment, so to avoid people creating apps that will be rejected, we placed this limit. We are looking for a viable solution though.

    So for a 500MB game deployed to Android, I'm not sure if you could do that with HTML5 unless you natively compile by hand. This again is my understanding, if anyone else has better info, please post on the thread!

  • jayderyu

    Glad to be back on these forums. I used to be AppmobiTyler and had awesome badges but I couldn't change the username and figured a new account was needed. I now also have more of a drive to re-grab those badges!

    Warning: I didn't work on the creation of Crosswalk, but this is my understanding of the technology.

    Crosswalk adds 20-25MB when compiled on the local machine or in the cloud since to my understanding it is packaging up chromium, enabling WebRTC, WebGL and others goodies though code. We realize this is sub-optimal but this is the initial release and we're working on streamlining now.

    Thanks for bringing this testing friction issue up. Our team is always looking for what users want and I'll bring this issue up in our next meeting.

    Most importantly on this thread:

    We think we fixed the Crosswalk build issue

    We noticed not just construct 2 people were having issues and found a bug in the build system. Anyone who has tried and failed please retry and see if you're still getting errors. If so then just message me so we can continue to track down the issue :D

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  • To build for Crosswalk, you don't need to download the Android SDK unless you want to go down the native path. We have a cloud based build system that will export the Crosswalk project in an APK for you. As there are a lot of issues on this forum we are looking into the build system to make sure it is working correctly.If you personally are having issues building in the cloud, just send me your CAPX file and I can help debug what the issues may be.

    Thanks,

    Tyler

  • When you use App Preview, you don't get Crosswalk performance enhancement, it's like just running in the webview of that device, thus the slower results. If you're having issues with your game not building, please send me your capx file so I can debug and see what may be the issue.

    Send capx to tyler.smithzcg@intel.com :D

  • 4 posts