IntelRobert's Forum Posts

  • Hogosha: Gamepad support in crosswalk can be tracked here. Fix version is listed as v6, which is 12 weeks from now.

  • Intel recently announced that 3d cameras will be widely available for laptops. article This will make it easier for kinect-like games article.

    We are thinking about how to enable html5 games developers like construct2 developers. If the support was added to node-webkit, will you be interested in making games that use this feature? There is information about getting a camera in the article above.

    We are wondering if developers will start now, or will they wait until the cameras are actually in the hands of game players? Probably 2nd half of this year.

  • There have been updates to c2, xdk, and xdk build system. Can you tell me which version of c2 & xdk you are using (3 digit number in top right of xdk)? Can you try one of c2 sample apps to see if it works?

    If only your game fails, then can you cut it down so you can send me a capx that fails?

    IntelRobert Seems like there's been a step backwards somewhere along the line for me. In trying out my game, one which I was able to use several weeks back, no longer works using Intel XDK.

    It builds fine now, nice and smooth process, but after installing and upon launching, it just shows me a white screen with the clock at battery still appearing.

  • iceangel

    Can you try using it in chrome for android with C2's 'run layout' feature? If it works there, but not crosswalk then please send me a capx that can reproduce the problem. If it doesn't work in chrome for android then it will be best to ask for help in another forum topic.

    Questions,

    Do you work in the plugin clay.io Crosswalk?, Since I've implemented it off if i put it works and if it does not work. <img src="smileys/smiley13.gif" border="0" align="middle" />

  • Keyboard comes up quick on my nexus 4 with your capx. It is very sluggish--30 seconds or more on my nexus s. I tried C2's 'run layout' feature to display in chrome/android and I see the same behavior so it is not strictly a crosswalk problem. I tried deleting the other layouts and objects and your music, and eventually it became fast again. Can you ask about this in another forum topic so you can get help from others who might have more experience with solving this problem? Sorry that I am unable to help more.

    IntelRobert

    The simple one works, but not the one in my game. So I just sent you a PM with my capx.

  • mutuware

    Crosswalk release schedule is github.com/crosswalk-project/crosswalk-website/wiki/Release-dates

    There will be a small lag between crosswalk release and availability in XDK build service, but we will keep the same cadence.

    IntelRobert How much 'lag' should we expect on Crosswalk using new versions of Chromium. Is it planned to keep pace with Chromium's 6-week release cycle?

  • Here is the JIRA to track the issue: crosswalk-project.org/jira/browse/XWALK-854

    IntelRobert

    About the UserMedia plugin, there is an html feature called MediaStreamTrack.getSources, it allows the user to select sources of input (multiple cameras) it is not yet integrated in construct 2 (though i sent a mail to the support team and it has been added to the to-do list).

    I've made a costume plugin to support this feature, it works fine when using on chrome but not on the XDK, here is an html+js sample on how to use it, you can put it as is in a new XDK project and see how it works (on XDK choosing both user+environment cameras activates the user(front) camera).

    https://simpl.info/getusermedia/sources/

  • GameThirsty

    Cordova/phonegap provides inappbrowser for oauth and crosswalk includes cordova. You catch the redirect and then kill the window. I haven't done it myself so I am not sure about the details. Here is a description: phonegap-tips.com/articles/google-api-oauth-with-phonegaps-inappbrowser.html

    Ashley

    How can I prevent the app from being redirected to the index.html page on my web server then? I have to give the Facebook plugin a redirect url and also inside the Facebook dev console.

    I don't want to redirect anywhere after login, I want to stay on the app, not the external web page it redirects to.

    The back button wont work after I had logged in, due to this problem.

    You can't just redirect back to the app, how would you do that? You have to give a valid http or https address. It redirects to the index file on my web server because thats where I pointed it, as its a valid http address, it redirects with an authentication code so I can use some of Facebooks Graph API's such as getting friends photos, which requires an authentication token.

  • If you are seeing messages about java, then you are using the old version of XDK. Please try the new one which replaced java with node-webkit:

    xdk-software.intel.com

    If anyone has the issue of the XDK hanging like I did, open command prompt and type java -version

    if you get the error saying the command is not recognized, make sure java is installed. If it is not, then make sure your path and classpath are set in your environment variables.

    That fixed it for me, XDK opens no problem now

    My apps seem to run pretty good!

    I am having issues with geolocation, although i see GPS light up on my android, the app comes back with a fail.

    I also wonder, anyone know a good way to implement cross origin talk? So if I want to get data from my server, any good ways except using ajax and opening up cross origin?

  • : I just did a simple example in c2 with a textbox and I get the virtual keyboard on my nexus 4. Can you try this capx and see if it works?

    drive.google.com/file/d/0BzXhriJJl3U2TzBpOGJ3OXRCM2M/edit

    If the simple one works, but yours does not then I will need a capx file that shows the problem.

       

    IntelRobert - Thanks. I'm not sure if you guys are aware of it, but is the Virtual Keyboard working through Crosswalk? I have a textbox in my app and when I tried to click on it to type out text, the virtual keyboard doesn't popup.

  • There was an XDK update (277) today that removes the 25 MB upload limit. You have to reinstall XDK.

    software.intel.com/en-us/html5/articles/xdk-release-notes-dec-2013

    To see other c2 related problems that we are working on:

    docs.google.com/spreadsheet/ccc

  • Would you be happy with AdMob? If not, why?

    IntelRobert

    CocoonJS supports ads via MoPub,

    what about Crosswalk?

  • Minimal Crosswalk App is now 17MB, leaving you 33MB for your game. For the extra assets one possibility is using a free CDN service and then it could be totally under your control, just use pure HTML5, and work the same on non-crosswalk platforms.

    >

    >

    > Warning: I didn't work on the creation of Crosswalk, but this is my understanding of the technology.

    >

    > Crosswalk adds 20-25MB when compiled on the local machine or in the cloud since to my understanding it is packaging up chromium, enabling WebRTC, WebGL and others goodies though code. We realize this is sub-optimal but this is the initial release and we're working on streamlining now.

    Any news if this is still the same?

    .... that is way too much overhead when iOS and Android Store has a 50MB limit on apps. That means our apps definitely need to be 25MB or less, which limits what you can realistic make. Big studios have fileservers and teams to streamline out-of-store downloading of assets so some games are hundreds of MB or even a GB..

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  • We are working on it. Line 24 in docs.google.com/spreadsheet/ccc

    Is there a way that I can get rid of the bar that shows up above my game??

  • parside: Can you provide a capx file that shows the problems? Post a dropbox link or email to my intel.com address Robert.S.Cohn

    Great Stuff, really...

    Here my issues:

    1) all the game is correctly scaled but my background pic not. Is it a known problem or I have to upload an image?

    2) I use a custom font but in the preview and when I try the game on a real device it is not used.

    3) I have a level where a ball try to smash the hero. Under C2, browser and CocoonJs tha ball follow the right physic, under Crosswalk it goes slow and stop before to smash the hero.