inkBot's Forum Posts

  • I took a stab at making a little platform game with it too.

    http://www.inkbot.se/C2test/

  • I tried to do that with GraphicsGale. Associated png's with it but C2 opened MS Paint instead.

    =(

    Edit: Should note that it works with other programs though, so it might just be GG that is finicky.

  • Perhaps there could be separate editors for each. An image editor for drawing, and an animation editor for frames and hotspots.

    In fact, I'm requesting this as a feature .

    Seconded. I was thinking along the same lines.

  • I'd like to throw my $0.2 in the HTML5 discussion as well. I think it's great. Don't get me wrong, I'd like an exe exporter too, and I'm pretty sure there will be one so I'm not fretting about it. C2 is still in an early stage and we should expect to not see a particular feature we want right now, not the other way around.

    The way I see it, going for HTML5 opens up for a lot of cool new things we can do. Like network code for instance, which as far as I can tell was a real hassle on 0.X. With HTML5 and Javascript at its core such things will (probably) become much less of a hassle (though network coding is never easy)

    Let's face it, HTML5 might be the architecture of first choice in 5 years - but I need something I can work with now...

    Then use a program that is not in such an early stage. It's just that simple. 0.X didn't somehow just disappear just because we're trying out an early build of C2.

    I remember seeing the link to this game here on the forums a pretty long time ago.

    http://playbiolab.com/

    Edit: saw just now that scidave linked to that engine right above my post.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • EDIT: Turns out the file's too big... grahhh. Guess it's the latter option, unless anyone has a better idea.

    Too big? the file is 332 kB. That is tiny! O_o

    I'd suggest reinstalling Construct and then redo the events in a new cap (I'm pretty sure copy+paste events between caps still doesn't work).

  • I don't know what it is about your cap but it's obviously corrupted in some way seeing as I can't open the event sheet. When I try to open it it crashes Construct. And since Newt had the same problem earlier I'm pretty sure the problem lies in your cap. =/

  • Eh? o.o

    Here's a cap showing what I meant.

    http://www.box.net/shared/hl5bo4b2c4

    Edit: Decided to try it with different behaviours moving it towards the mouse and it seems there's an issue with how I did it. Trying to fix it atm.

  • How did VengeEdit work? So rather than having multiple sprites, you have one large backdrop, which I may be wrong but it's a little less for the cpu to deal with.

    I don't know how Construct handles the graphics internally so this might be way off but I remember from my MMF/MMF2 days we had a discussion over at TDC about having big backdrops and such. The general conclusion was that having one large picture would be advised against since if you simply had smaller images they would only be calculated for when they were visible. But if you then had one huge picture the program would have to calculate the entire image every tick, not only the part that is visible, which would then possibly cause slowdown on not so powerful systems.

    Now this was MMF2 so it may not apply to Construct at all, I could not say.

  • I've been working on something like this for a project of my own. Not sure about c, but a and b I've covered in it.

    You can take a look at the cap and see how I did it.

    In the rar file there's the cap and a grid.txt file. Just click the load button when running the cap and pick the grid.txt and the array will be loaded. I used ROJOhounds 2D array editor to make the array.

    You'll need the File Dialog plugin.

    http://www.box.net/shared/l98tp0crvg

  • (I have many different enemy sprites, so that's why the object solution didn't work)

    You could fix that by controlling the sprites with a different object than the sprite itself and all sprites use the same object, then the object picking should work.

  • I wouldn't speculate too much about exactly what would get in C2 atm. I'm pretty sure they'll want to keep all the functionality that 0.X has, but it might not be exactly the same just because of that. Which given that C2 and 0.X will be incompatible, is perfectly fine.

    ... I was wondering if purchasing C2 will allow you to sell/publish your work?

    You can already do that with 0.X, for free. Check out the sticky in the Discussion forum.

  • This is certainly interesting news, to say the least! =D

    I'm kind of at a loss for words, since I also thought that it would be at least one year or so before we'd start hearing about C2 coming out soon.

    It's a bit sad that importing old projects won't work, but if it'll help development of C2 I'm all for it.

    Looking forward to test it out! =)

    97 will be coming out shortly as well... ...it even has new features... ...the object bar).

  • In keeping with the current theme of bear like creatures...

    <img src="http://images.icanhascheezburger.com/completestore/2009/2/25/128800795098943480.jpg">

  • FileZilla (Great FTP client. Has a server client as well though I havent tried it)

  • After trying out the Kinect at my sisters during christmas I can say that it worked better than I expected it too. Kinects bowling game is a bit more fun than the Wii one. However, judging how well the hardware works by how well the games work is a bit unfair since a lot of problems could be accounted to bad programming. I'd rather see some form of range test application for the device than relying on how well the games work.

    I'm not sure how much of a chore it is to get the Kinect working on a PC (Edit: Apparently there are official kinect drivers for windows available), but this is certaintly an alternative. http://kotaku.com/5723755/ces-2011-brin ... nes-for-pc

    Also, the Sonic Riders games were crap the first two times they released it. Why would a Kinect enabled one be different? XD