InfinityX's Forum Posts

  • Just enrolled! Thanks for this, I REALLY needed someone to guide me, this is just perfect! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Hey Oni Lo!

    Sorry for the late reply.

    Don't worry about your English, mine is worse! :)

    Regarding this issue, I still haven't found a solution for it; in fact I had given up for a while. What you describe also happened to me. I tried the Auto Size, and CSS, but still could not get it to work.

    I will try to contact Ashley, to see if he has any suggestions.

    Regards.

  • Doing some more research I found this post

    scirra.com/forum/automatic-text-box-resizing-overrides-css-size_topic53912.html

    Which is basically the problem I'm having. Now I see that by using CSS it maintains the font size, although the layout is scaled using an android smartphone (although I'm not making a native app, I'm putting the file on a webserver and accessing it as a normal HTML site). If I choose autosize, this overrides the CSS. I also tried the spritefont plugin but got the same results.

    What has ocurred to me: Is there a way to obtain the layout scale size so I can multiply the font em size using CSS to keep the scale?

    Of course, if someone has a better idea please let me know. :)

  • Hello and Happy New Year to everybody.

    I am trying to have an input box using TextBox. I can't use the "Auto Font Size" because I don't know how to use it/have not been able to. Therefore I tried using the CSS style property font-size, which apparently works fine.

    However, I've had situations when using Chrome, or Opera instead of Firefox the text the user inputs looses it's proportions. This gets worse when I try using a smartphone (android) accesing the program published as a web site, not as a smartphone application.

    My question, is there is a way in which I can set a font size for the TextBox so that it maintains its proportions/autoscales for different screen sizes?

    Thanks in advance.

    Here is my capx, in case I didn't explained myself:

    dl.dropbox.com/u/39300777/FAQs/TextBox%20AutoSize.capx

  • Hey Astrosus, Happy New Year.

    My opinion is that maybe you should add more frames so the legs movement looks more fluidly. The stick figure concept is nice, but with so few frames the movement looks "sticky" ?   :)

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  • Thank you for your answer ranma, trying it out.

  • Hello, does anybody knows how to limit the string or number input in the TextBox?

    (eg. Permit only the user to input two numbers maximum)

    I am also attaching a couple of images, since in Firefox the TextBox doesn't show some arrow controls on the right side. But in Google Chrome it does. Does this has to do with CSS styling?

    Anybody knows how to remove it, or the style options to do so?

    Firefox

    <img src="https://dl.dropbox.com/u/39300777/FAQs/Firefox.JPG" border="0" />

    Google Chrome

    <img src="https://dl.dropbox.com/u/39300777/FAQs/Chrome.JPG" border="0" />

  • Sweet Ramones! The little details (aarghh) I'm trying to make games for my little girls, that was the original reason to get Construct, but who knows maybe one day I'll make a decent game!. Once again thank you!!   <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Sorry to bother again, here is the capx! :)

    dl.dropbox.com/u/39300777/FAQs/Random%20Math%20Game%202.capx

  • I know, just couldn't figure out how to upload the capx. Thanks for your example, but it is very similar to what I have and can't get the logic right.

    Here is my event sheet. Any help is greatly appreciated.

    img404.imageshack.us/img404/9463/elseproblem.jpg

  • I'm sorry I know this has been discussed before, but still I can't get it to work, so I'm wondering what I'm doing wrong.

    I'm trying to use the Else condition, but apparently it goes through all the conditions and executes the last one.

    Basically I have virtually the same problem as the one discussed here:

    scirra.com/forum/else-not-working-properly_topic51456.html

    I have tried different suggestions from the forums, but can't get it to work.

    I'm using the r100 Beta, so it might as well be a bug.

    Also, I had some problems when making the text visible just in case.

    If anybody can help I would appreciate it.

  • 1) Been searching this for a while now. My concern is the same as with the C2 code, since from my understanding it is client side, therefore even tough it is obfuscated it can be decoded and copied. So I'm worried someone can mess with the code and skip payment. I don't know web developing languages neither client or server side <img src="smileys/smiley19.gif" border="0" align="middle" />   However, if there is an in app payment for HTML5 that is secure and can be added to the C2 that would be great, ** as I need money de facto **

    2) So I'm looking for ways for C2 to communicate and interact with the server, in which variables or others stay on the server side hidden from the users, but as Ashley pointed out that means server script programming.

    3) The next thing is to wait for the standarization or "upgrade" for sounds or audio for mobile devices either when accessing the game via web page or by creating a "native" app via phonegap, none have worked so far for playing sounds on my android phone or an Ipad.

    4) I wish I could be as good for programming as the guys from the Scirra team, therefore my commitment this year is to not only learn to use C2, but also to start learning a web language. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • WoW! That's great. I am still VERY novice at making games, and haven't had too much time to really get into making games. This would definitely be a HUGE plus. If others could come with other tutorials, step by step for newbies that would be a great complement to the manual that's currently being made.   <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley10.gif" border="0" align="middle" />

  • Very nice game! The concept is simple but works. My opinion:

    The graphics are simple, the background, targets and clouds are good. I would recommend improving on the boss and player's graphics. Also, add some animation to the fire. Finally, work a bit the graphics for when the player's aims his weapon to the left, it looks almost as me with a dislocated arm.<img src="smileys/smiley36.gif" border="0" align="middle" />

    I felt the dynamics were good, and maybe you could, as vtrix said, lengthen the game/level a little more. As for the 2nd level, where you try to destroy them before touching the ground, I would recommend instead of the boxes appearing from the sides of the screen, maybe make them fall from the sky, with the proper speed so the player can move and destroy them.

    Overall, I think you are doing a good job! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • I tried it to check if it could solve a problem with layers I had. And since from what I understand it is one of the few tools that really produces native code, gave it a shot. Performance is slow but at least now I can see my two layers (although it's just a static scene with two sprites). Also tried it with the demo Space Blaster. With Space Blaster nothing is displayed, only a white background with the score, rockets and damage bar, the game definitely works, since the damage bar reduces, but nothing is displayed.