IndieKiwi's Forum Posts

  • Yeah $30 is worth a couple of hours work at most, but on the other hand it is a pretty good offer for those who are saving up for a licence or something else. In my experience even a dollar can be tough to earn from a game, or maybe my games are just lame? life of an indie right? Good luck!

  • Yeah C2 games don't run well on bluestacks.

  • Version 2 is now available to download!

    [quote:1r3p8jf8]

    • I've renamed the variables with more descriptive names and added comments to the script which calculates the wins.
    • Multiple lines - I've added the options of multiple lines, the default as multiple line enabled = 1, set to anything else to disable.
    • Also I added a system to control the frequency of how often the card types appear. With less wildcards, it doesn't create so many wins for the multiline option! And feels balanced so far, but feel free to play with the card appearing frequencies too

    New demo: http://arcade.indie.kiwi/games/slots_v2/

  • Maybe this will help: http://stackoverflow.com/questions/2353 ... conversion

    I used javascript to generate xml for rgb to cmyk, put it into an xml file to create this game in C2: http://www.kongregate.com/games/indieki ... lime-quest

  • [quote:2r4bu9ld]will the bug where the falling reel stops but objects are still getting created will be fix?

    Have you changed the default configs?... The speed of spawning and card speed need to be synchronized. The default seems to be ok for me, but you may play with those config variables at the top of the script. When I first made this template, it did occur for me frequently on weak hardware, not as I have been working on version 2, it hasn't occurred once so far

    Update for version 2 has been submitted and is pending review

    • Javascript: It was partially minimized <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> , I've renamed the variables with more descriptive names and added comments to that script. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
    • Multiple lines - I've added the options of multiple lines, the default as multiple line enabled = 1, set to anything else to disable. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">
    • Also I added a system to control the frequency of how often the card types appear. With less wildcards, it doesn't create so many wins for the multiline option! And feels balanced so far, but feel free to play with the card appearing frequencies too <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    New demo: http://arcade.indie.kiwi/games/slots_v2/

  • hey really great job on the template, 2 questions... will you update the capx anytime soon? and if so... will the bug where the falling reel stops but objects are still getting created will be fix? also can u add a multiple line reward not only the highest? i mean if i get 3 wilds.. and get a 5 full row... but also 2 small rows.. can u make so those will be shown also?

    bought a few packs of graphics, but the engine doesn't seem to work properly in here.. and its very confusing cause you didn't told us what the JavaScript in the browser execute does? i know it checks for line wins just i cant tell if its checking for the combinations or for the reward... also... can u tell me which event is the one that only picks the highest reward? so i can add the multiple one?

    Hi, Thanks for the feedback, I'll update the template over the weekend

  • What will the benefits of github be? If C2 was more code oriented, it might make sense... but there are probably better tools for C2 project management out there

  • Both of these things are the standard and nature of urls and json formatting.

    Use url encoded characters

    " = %22

    \ = %2f

    Jsons use single quotations for keys so it is a restricted character. You probably will need to continue doing some creative replacing here to bypass this limitation

  • So you want your player to be able to be on top and be behind? When you compare, maybe you need to +/- both the player and the object accordingly

  • It's on sale right now on steam for $14.99 .

    kudos!

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  • I think you need to export as cordova, even when uploading to ludei (And in ludei, choose the cordova option). But the current standard is to use Intel XDK, it works much nicer in my experience, even when i was trying to stick to ludei

  • Hmm, i don't get that warning, but i'm not sure if i publish it, that it'll work as the project is still in dev..

  • I had this issue too. Instead of assigning on start of layout. Do it directly on the text object instead of making a "change" while in game.

  • But can you get the android signing keys from Intel XDK?

  • For my 2d platform scroller, i draw each object: body, hair, face, shirt, pants all on individual 200x300px image. And place them relatively on that image and animate and variation of those images. On C2 I pin each set of items to one blank one that is the "player movement"