Uh yeah maybe i don't fully understand what you mean. To access the textbox you just need to use the Textbox object and call the .Text to retrieve it. If you need it updated instantly, then you could probably use a on every tick action
Should be with this:
TextBox.Text
eg
name&Green.Variable1&";"&newline&TextBox.Text[/code:1zaspjew]
This is so awesome! Thanks for sharing!
Mobile go for 16:9... 4:3 would also be kind of obsolete for most things now imo, especially mobile.
C2 games tend to be slow on mobile, so I recommend SD, you can consider 720 if you want nice graphics to show in more detail, but skip 1080
Your a "Game Developer".
I wouldn't really call this programming, unless you consider it as (very) high level abstraction programming. You need to know some programming concepts but there is a lot of "magic" here.
Try this capx. The issue was that once it turned to "Off" the other event triggered and immediately turned it back on. Using an else statement is one way to fix it.
How is this a bug? If it keeps on happening, back up to the cloud..
Develop games in your browser. Powerful, performant & highly capable.
Yeah, sometimes it never shows up at all as well..
lennaert Looks easy and dificult at the same time If i tell my family to tap on ads few times every day this will be working?
lennaert Looks easy and dificult at the same time
If i tell my family to tap on ads few times every day this will be working?
Clicking your own and asking people to click on ads a few times a day doesn't sound like a good idea. You'll probably get banned by google....
I republished my games on android:
https://play.google.com/store/apps/deta ... slimequest
https://play.google.com/store/apps/deta ... lat.bubble
https://play.google.com/store/apps/deta ... wi.sweetas
<img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool">
Cool site, i've added my three apps. It'll be cool if there were view counts =]
If a game is to be published onto a few platforms like Kongregate, Android, HTML. Then should a copy of the project be made for each platform's specific features? When exporting will the compiler remove this code?
ex32 Yeah, but on the other hand C2's new feature is Amazon exporting which results in games for Kindle type devices i think.
thunkdev22 have emailed Amazon to find out for sure but I believe just Android.
Tom
Hmm, but the video for this contest i think ArcadEd made the upload process for Kindle Devices. So my question is it is for Kindle/Amazon devices only or Both or only android?
very smooth background and transitions