IndieKiwi's Forum Posts

  • Awesome game! Maybe give the player hp or 3 lives

  • Ok, seems logical. Is it any way to do this without a mac?

    I haven't dealt in any ios development... My understanding is it won't be easy if even possible through windows, you'll probably need to at least run ios in a virtual machine (given your hardware is compatible).

  • Use 8 direction and change the properties Directions to 4.

    Change Default Controlls to No, then on key press w,a,s,d assign movement

    Assign arrow keys for firing

  • Thanks Indie,

    Here are some examples of what i am thinking about:

    3. Global variables

    It turned out that I have a lot of global variables. I am not sure this is good practice. Do professionals avoid global variables, if yes are there different techniques for that (i know of static local ones, is this used extensively)?

    4. etc.

    there could be all kind of additional issues that professional C2 developers know about and deal with in a production environment -- i wonder what those are ... what makes product code different to prototype code ... thats my question

    3. Its not bad to use global variables. You have to assess each case if using a global variable makes sense and is the best option. Other options include reading from json, xml files for large amounts of static data, Local and Session Webstorage, Local variables, etc.

    4. I think you want to skip the step of writing the "prototype code" and go straight to the "production code". Unfortunately you can't skip this step. The link between these is time + experience + testing!

  • > Imagine if nintendo entered the smartphone market...

    >

    Exciting idea, but I can't see it happening - Nintendo will effectively kill their own titles if they expect a £30 catridge game to stand up to a 99p casual game.

    Now if Nintendo went digital, that'd be interesting.

    Yeah but what if they released a phone?

    But companies like square enix have insane prices for their apps, often of their old games, and very successfully too

  • It can't be uploaded directly (as html5), it needs to be wrapped with Ejecta and then it is its own app which can be uploaded to the apple store

    with Export > Ejecta

    This should tell you everything you need to know:

    http://www.scirra.com/tutorials/992/how ... ith-ejecta

  • In terms of database, i am thinking about linking the game to Wakanda backend, a javascript based NoSQL database -- possibly by creating a plugin for database services. The database would store game behavior data of each user, as well as user profile details.

    Oh thats good you have a plan already for the back end.

    Thank you Indie.

    Although I mentioned database, my concern is also C2. How does production code in C2 look like. What are the issues professionals deal with when creating production code.

    It'll depend greatly on the coding ability and knowledge of how C2 works for the coder. There are multiple ways to do about everything, so you'll have to gain experience before finding the best approach. C2 won't have any problems handling a quiz type game. But if you are asking about the javascript quality generated by C2; I haven't checked that out yet

  • Imagine if nintendo entered the smartphone market...

  • Do you want to track the results of the quiz between users or add additional questions through the database or something else?

    How is your knowledge of 1. xml or json, 2. sql and 3. php or asp.net? If you can do all these, then it'll be very easy.

    You'll also need a server for the server side script and database hosting.

  • Impressive dedication! Congrats on the milestone!

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  • This doesn't include the Jungle assets - they are available when you get a license.

    Yep, and you'll get a link via email

  • (imo) Just because "33xx" simply works isn't a reason to use such a cast with non numerical numbers... Use regular expressions to extract the number first:

    (\d+)[/code:1wgkhukr] and then cast it to int
  • That is great! but i recommend not using on every tick as it could be constantly assigning the same text and drawing the text onto the canvas, which will have performance issues on something that is essentially static. Use something like a "do once", "for loop", on "layout load" etc could perform better.

    I haven't explored ajax or xml in construct 2 yet so i learnt something new too

  • Still don't work. I designed my xml as you recommended IndieKiwi, but it doesn't change anything

    The xpath is working for me. Its the other part of your logic that is broken, I've hardcoded Stage = 1, and used the first xpath from my other comment set to a new textfield named "test". It sets the value to "The First Stage" when its run.

    Changing Stage=2 would be The Second Stage etc.

  • >

    > Just create a new event checking that player locationnumber is less than players location make invisible or whatever

    >

    Thank u guys, it worked (not what i exactly had in mind but it is good)

    I did do exactly what u said locationnumber<location and magic thank u DUTOIT

    IndieKiwi, thank u for ur respond and help. Since im new to C2 is WebService the same as Webstorage ?

    Sry for the stupid question

    Thank u again

    Sorry i meant Webstorage, webservice is something else.