imhotep22's Forum Posts

  • Give me the Capx file, I can make it for you.

  • You can use an array instead a global variable if you have to keep many values.

    If you plan on making a multiplayer games, you will have to keep the data on a server, the date can file can be anything from json, XML or MySQL. But I suggest using a MySQL database, because its secure and its made to handle more requests at the same time.

    You will need to find tutorials how to link construct 2 file to MySQL, because its not easy as it seems.

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  • You can keep the players answers in a Json string or an XML file.

    Or if it just a choice question where they just select things from already written answer, you can add a function to add +1 to a variable depending on what they pick, example you have 3 choices, 1 is apple, 2 is banana and 3 is avocado, if player selects apple, add +1 to global variable apple. In the end you keep those variables in local storage, or if its multiplayer game you keep them in an json or XML file which you load on start of game with AJax call.

  • I am hopping the mobile performance to increase by a great margin in the future, so developers can stop making the same games over and over again with just little changes to graphics.

    I think the market is already overfull of freemium games, which usually revolve around same thing, grind a lot, buy upgrades and then grind again, I would like to see a change on this in the future.

  • Care to explain what happened?

  • I haven't used that plugin so far, maybe they are some tutorials available on the site.

    Btw they are more problems to tracking time, because usually it uses your local time, which you can easy change to manipulate the game. So best solution would be to track some server time instead. I haven't implemented anything like that so far but one thing I know its pretty complicated so you will have to do tons of research on various topics to get it done.

  • That's pretty complicated to pull off, you can safe the current time of the game to a global variable which you will keep on local storage, when the player starts the game again check the current time and compare it with the one stored in the local storage and make a substract function. See this on how to get the current time.

    https://www.scirra.com/tutorials/940/ho ... -a-project

  • Weird I thought you forgot to add the plugin, but if it works fine on browser and not on the arcade, it probably has to do something with the arcade export option, maybe its a bug, you can report it here.

  • You need to add the browser plugin to your game first.

    Then on button click, as action do browser -> go to url, and put your youtube link there.

  • Cool game, would be nice If you add more level's, and different weapons to use.

  • You can just use every 10 sec system expression, no need to complicate with timers, and other variables.

    Also the new enemies that spawn will always have the default speed of the object, so you will have to add an action to change the speed as soon as the new object is created, this change will only effect the visible bullets on the screen, as soon as the bullet is destroyed its speed will be set to default.

  • You can check if the aim sprite is visible on screen( size and position expression), if its not move it a few pixel's back and disable its movement. When its back on the screen enable the 8-movement.

  • Solved, I manage to fix it by saving the array as array.asJson.

  • I use https://byet.host to host my websites.

    I haven't used wix much, but I think its only for making easy websites.

  • Well you can add a sub event to check if the next word is same as the previous one, and if it is just recall the function or the event to change it. You will also need to keep a temp variable where you will keep the last generated word.

    It will be harder to implement it like that, I suggest using a function to call the word generator.